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Idea and request for jumping while sprinting.


Tastou

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Hello,

 

I'm not a modder, by any stretch of the imagination. I played Oblivion unmodded (not even aware of modding) for just a few hours back when it came out. I fell in love with Skyrim thanks, for the most part, to Gopher because he made the modding scene known and available to me. I'm just saying that as a disclaimer that I am extremely new and ignorant in modding, so this "idea" might not be one at all.

 

I just played with the creation kit for a few minutes and, with only one change, came up with the following result :

http://www.youtube.com/watch?v=_uv1-BEC9xw

 

It's not well thought out (or even thought out at all, it's basically me trying to understand how it all works), it only works as a replacement of the Sprint Attack, with the left click instead of the space bar, without a landing animation, and doesn't seem to work in first person ; but I think I can come up with a better result easily (I'm just posting this right now cause I'll have to take a break and because I think I'm on the right track ... but again, I'm a noob). And if I think I can, I think you can.

 

I'll try to explain what I think is going on.

 

Basically, it seems the jump key is ignored while sprinting. I tried adding the condition "IsSprinting" to the jump action and assigned an animation that I knew could interrupt sprinting (ie, "AttackStartSprint") but it didn't work (http://gyazo.com/a36c1114f46a990b7d3ed7906c69e0ac)
So I just modified the animation for "AttackRightForwardSprinting_1hand", under "ActionRightAttack" (ie attack while sprinting) to play the jump animation (http://gyazo.com/f45d8539777c1f80560076cef02cf7a7).
This is just me making a quick post to share a possibly useful idea. I'll try some more later (or tomorrow), or maybe explain better if it's unclear (not that it's particularly crystal clear to me).
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Adding something in the Idle Animation Window is a dead end, in my opinion.

 

I tried adding furniture animations and paired animations (using existing Animation Events) in this window. But whatever I tried, I could not activate any of these new IdleObjects. Now furniture and paired animations are specific animations, which require a charater to walk or run into position before the real animation starts. So I was not sure, if my (missing) result was due to those animations I tried. But since you didn't have any reaction, it really looks like it's not possible to make any custom idle objects work.

 

Just like you I was able to modify existing IdleObjects, even add new conditions. Just like you did in your second try. But when we are onl able to modify existing object, I think the whole idea is a dead end. Because removing something from the game so you can add your new animation isn't a viable solution.

 

My proposal is using FNIS. With FNIS you can apply every animation (file, not event!) to the PC, while you use the forward button. And maybe, but I can't promise, you can adjust the speed by modifying a behavior variable.

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Interesting concept but like fore said, replacing animations isn't exactly the best way to go. But don't let this discourage you, everybody starts somewhere and experimenting is a very large part of the fun that modding is :)

 

However, I couldn't go by without mentioning that there are other ways to make this happen, and it has been done already:

A script mod that enables jumping while sprinting: Sprint and Jump with Boost. Simple but effective, the only flaw is a tiny delay between the key press and the actual jump.

And another mod, it includes a script simiilar to the one above (actually, both scripts were written by the same modders): Athletics Training. That mod's reminiscent of Morrowind's and Oblivion's athletic skill, with a few extras like the sprint-jump ability of the other mod.

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I think it would be better to remove the sprint keybind altogether, and use script dragon to bind it to a new thing where your speedmult is increased, and your FOV is increased, and maybe a different animation plays for running, but it won't have to. This could emulate sprinting, in all directions even.

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@Volek, I knew of the "Sprint and jump with boost" mod (didn't actually try it. I think I just read the description and the comments) but, from what I understand, it only makes the sprint-stop-delay-jump process automatic. It doesn't remove the stop and the delay (the delay before jumping being the most annoying), so it doesn't really sound appealing to me. Still, I might try it in the end.

 

@fore, I'm not going to pretend to understand half of what you're saying, but I just saw you made FNIS (which I only knew by name) which looks like a mod made by an animation wizard. So I'll just accept that I'm going nowhere with this.

I just got somewhat excited because I was able to display the jump animation while sprinting, but I'm not even sure it's a real jump. 1st person shows no jumping, 3rd person "sprint-jump" elevates the player less than a real jump, and the game doesn't understand it has to make me land.

 

The creation kit keeps giving me errors on master loading and crashes sometimes. So, I might play with it a little more, but probably not for very long. :p

And it doesn't look like you can do a whole lot with this tool. Much respect to some mod makers whose work I'm using.

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I think it would be better to remove the sprint keybind altogether, and use script dragon to bind it to a new thing where your speedmult is increased, and your FOV is increased, and maybe a different animation plays for running, but it won't have to. This could emulate sprinting, in all directions even.

Yeah, it's not the first time I see this idea, and it sounds doable and reasonable to me. Maybe the fact that it hasn't been done already should tell me that it's harder than it sounds.

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