jackyxhuang Posted December 28, 2008 Share Posted December 28, 2008 Uh I saw in GECK in anim files there's a checklist on which anim files the creature will use, but I can't uncheck the mtfastforward anim file that lets the creature walk, actually I can't uncheck any anim files in the list. Is it just me doing the wrong thing again or is there some other way to make a creature walk only? Any help would be appreciated. Thanks in advance :thanks: Link to comment Share on other sites More sharing options...
esrafael Posted December 28, 2008 Share Posted December 28, 2008 When you edit the creature, on the left side of the editing window there should be a section titled 'Template Data'. Inside that section are a bunch of checkboxes; uncheck the one called 'Use Model/Animation'. You should be able to change animations then. Don't recheck it though, or it'll switch back to the defaults. Link to comment Share on other sites More sharing options...
jackyxhuang Posted December 29, 2008 Author Share Posted December 29, 2008 Ah thx a bunch :thanks: Um but I didn't use any templates so the new creature I created have "None" selected for template, so the box was originally unchecked, I still couldn't uncheck animations. I also tried setting the template to supermutantbehemoth, then check the model/animation box then uncheck it, I can change the model and equipment etc, but still not the animation. the checkmarks in animations are red. Am I doing something wrong again? Link to comment Share on other sites More sharing options...
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