TheBlackGhost Posted February 18, 2013 Share Posted February 18, 2013 Hi, I am in need of some help from modders better than me... I am attempting to edit a particular mod (Dovakiin's relax) and remove some of the lesser powers it adds to my player's inventory... These powers clutter my menu and I want to remove them from my player's spell list (permanently). They are useless since I can access them through the SkyUI mod configuration menu. --I want to edit the mod file to remove them from my player's magic repertoire (but not delete their effects, which are utilized through SkyUI mod config menu). Can anyone help? It would be greatly appreciated. Link to comment Share on other sites More sharing options...
jackowonderful Posted February 18, 2013 Share Posted February 18, 2013 you could click the 'hide in ui' flag. Link to comment Share on other sites More sharing options...
TheBlackGhost Posted February 18, 2013 Author Share Posted February 18, 2013 Thanks. I'll try that. Link to comment Share on other sites More sharing options...
Jason2112 Posted February 18, 2013 Share Posted February 18, 2013 (edited) In most cases the Items are linked to the code that creates the effect of the mod. If the designer included it as a part of the mod you can be sure it is needed, as no modders add unused resources as a norm. Exp: A book in your inventory can have a script embedded as a part of a larger effect. Triggered by a different object (or spell call) within all the Mod adds as apart of it's design. Edited February 18, 2013 by Jason2112 Link to comment Share on other sites More sharing options...
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