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can pc and console gaming use each other


DrifterKane91

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oh yeah, are textures and meshes to their respective games unique to them?...like using morrowind textures for oblivion...something like that?... i only play games to 2008...can textures and meshes of old games in those games ever intermix?...and my first question, can engines be in other engines?

 

like can you put kotor 1 and 2 textures and meshes into a whole another series in gaming?

 

so i guess i'm asking in these old games...are the mods entirely the game's own content in that given game?

Edited by DrifterKane91
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Texture and mesh formats evolved over time, so, you can't just directly import morrowind meshes/textures into later games, even though it IS the same game engine. (just updated for each successive game.....) As for using them in a different game engine entirely? Nope. Not gonna work.

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Texture and mesh formats evolved over time, so, you can't just directly import morrowind meshes/textures into later games, even though it IS the same game engine. (just updated for each successive game.....) As for using them in a different game engine entirely? Nope. Not gonna work.

thanks so much...it seems games are unique then...so it's comes to this...all the video games that were old...all the mods were unique to them...

even games with the same engines...in oldies style...like let's say up until june 2008, 2 or more oldies can be the same thing...my kinda paradise...

 

so it's come to this, lol.

 

i believe you have just blown my mind...that the games that sing to me are the same game...the same product...

 

so it's come to this...haha.

 

my last laugh you must tell me...does oblivion mods have skyrim elements in it.

and can mass effect 1 mods have mass effect 2 elements in it? are mass effect 1 mods unique in the end all be all uniqueness?

Edited by DrifterKane91
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Textures tend to work between the older games, Oblivion and Morrowind textures will work in FO3 and Fallout New Vegas for example, I don't think much else will though, meshes certainly won't.

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Things like textures, meshes, sounds, etc. are assets in a game. They can be very roughly ported to a variety of different game engines, but it's not going to be drag and drop easy.

 

Game engines are made up of a variety of either proprietary, licensed, or open source software that handles things like physics, animation framework and so on (to put it simply). Thought I would clear that up.

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