ajs52698 Posted October 9, 2020 Share Posted October 9, 2020 (edited) I've been looking for ways to start an animation at a different point in it's track and my search has ultimately lead me to HKX files. One of the first things I played around with was the BGSGamebryoSequenceGenerator eUseTimePercentage value but am a little confused on its effect on the behavior of the animation. For instance, if you set eUseTimePercentage to USING_TIME_PERCENTAGE your animation will no longer play but it will move to whatever percent you define. This also occurs even if you set fTimePercent to 0.0 which effectively doesn't adjust the starting point of the animation. So my question is, is the intended effect of eUseTimePercentage meant to simply give the means to position an object based on the position it would be in if it had animated to a percent of its animation. Or am I using it incorrectly which is my guess simply based off the fact that enabling this option appears to completely break the animation. Any information and experiences would be appreciated! For those who wish to look into this functionality I can point you to two HKX files, BlendAlongSequenceVariable and AcidSoaker behaviors. Both use eUseTimePercentage. Edited October 10, 2020 by ajs52698 Link to comment Share on other sites More sharing options...
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