destro34 Posted October 11, 2020 Share Posted October 11, 2020 Hello everyone, I'm struggling to get my sounds to fade off with distance in my mod. I created a custom Sound Descriptor and linked it to a Sound Marker. I've also adjusted the Static Attenuator slide to reduce the sound enough to where I want it when I am close. However, it maintains that same level throughout my cell regardless of position. I've adjusted the Distance slider and it doesn't seem to help at all, and older questions of this type lead to a Min/Max Attenuation Slider that doesn't seem to exist for me, although that is exactly what I am looking for. I'm still relatively new to modding, so any help is much appreciated! Link to comment Share on other sites More sharing options...
NexusComa2 Posted October 11, 2020 Share Posted October 11, 2020 (edited) it's don't work as you think it would. Try to find a sound in game that is like that and look real close on how they did it.myself I used sound zones to get that effect. Edited October 11, 2020 by NexusComa2 Link to comment Share on other sites More sharing options...
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