SirWorm Posted February 18, 2013 Share Posted February 18, 2013 So I'm new to making quests. I'm working on collectible quest, but I have no idea where and how to start. I made already the Bendu Olo tutorial so I'm not completely lost.Let's get to point. I have placed some items in world, checked them so that AI doesn't pick them and they don't respawn so that part is good to go. The quest isn't actually a quest, because I want it to be so that there isn't any messages, but when player collects certain amount of the items he will get a special new item. This is were I'm lost.There shouldn't be notifications but I want still to count the items and they must be so that they can't be dropped.Also, there should not be quest marks for the items unless I read a certain book or something. Before I forget, there is only one type of item. Sorry I'm newbie... The beginning is the hardest part :) Link to comment Share on other sites More sharing options...
SirWorm Posted February 19, 2013 Author Share Posted February 19, 2013 (edited) I'm totally lost... Scriptname ItemCollectionScript extends Quest Key Property ItemProperty Auto Event OnActivate (ObjectReference akActionRef)if (akActionRef == Game.GetPlayer())if (game.GetPlayer().getitemcount (ItemAlias == 5)Game.GetPlayer().AddItem(ItemSpecialAlias, 1, true)endifendifEndevent It gives me errors... Something like "ItemCollectAlias is not known" and "ItemCollectSuperAlias is not known"I understand somehow what script should do. (I copied from some random forum and edited it ) I'm trying to make the game count the items that I have collected, and when I have 5 of them, I get first special item.Also this script should run once. What I understand from above that there is a player and when he has 5 types of certain item he gets one special item.I truly need help, I suck in scripting. Edited February 19, 2013 by SirWorm Link to comment Share on other sites More sharing options...
SirWorm Posted February 19, 2013 Author Share Posted February 19, 2013 Sorry for triple post, I know that I sound annoying but still... Is there any easy way to add special item to player's inventory when he has enough of the other type of item? I got the script to have no errors somehow in CK but it doesn't work in game. Link to comment Share on other sites More sharing options...
SirWorm Posted February 20, 2013 Author Share Posted February 20, 2013 Guys please help me... I'm getting desperate. Link to comment Share on other sites More sharing options...
SirWorm Posted February 20, 2013 Author Share Posted February 20, 2013 I don't need help anymore. I altered my plans to fit my quest making and scripting skills. Link to comment Share on other sites More sharing options...
marlinmasacure Posted February 21, 2013 Share Posted February 21, 2013 look at the bis youtube video for quest dialogue its in their something to do with alias i believe (im new to modding also) Link to comment Share on other sites More sharing options...
Recommended Posts