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Weapon Display Script


LOLlipopRazors

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Hello!

 

I have seen many player-houses with weapons displayed on the wall,

and i figured it's about time to learn some scripting!

But maybe it's out of my league, because I've stuck.

But I wanted to ask here first and see if I understand possible solution.

My script wont save, what am I doing wrong?

 

 

scn WeaponDisplayScript

BEGIN OnClose

if
mycustomnamedcontainer.GetItemCount vanillaweaponID >= 1
mycustomnamed1stPersonmodel.enable
elseif
mycustomnamedcontainer.GetItemCount vanillaweaponID <= 0
mycustomnamed1stPersonmodel.disable
endif

END

 

 

(English is not my native language)

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