maxarturo Posted October 11, 2020 Share Posted October 11, 2020 (edited) First of all i have to say that this is ALL MY FAULT!, i had to test this at the beginning and not now that i have added 100+ lines, but due to the heavy work load i completely forgot it, and i been working in the mod in 'automatic mode', what i mean is that the last week i've been just processing the audio voice files and adding it to CK, without the need to think... like a robot!. My question: It's not exactly clear to me, what the CK's page says about the 'Random End', and looking at the vanilla 'Misc Topic IDLE random speech' confused me even further. Does adding 'Random End' to the 'Misc - Idle' dialogue / speech will end the whole random stuck and they will never play again?. OR Once the last in the list of 'Random' audio line is spoken (that has 'Random' & 'Random End' ticked) will start the whole random stuck from the beginning?. I know this is a completely amateur question, but at this point testing this with 100+ Idle lines, will take forever!... * This also applies for testing the 'Random End' in the 'Combat Audio Files', in there they are 200+ audio files, but here i don't really care if a line is spoken twice in a raw, since they are 'Combat Taunt' and 'Ended Combat' lines. But here testing this is even more time consuming... Thank you very much and sorry for my stupid question!. Edited October 11, 2020 by maxarturo Link to comment Share on other sites More sharing options...
maxarturo Posted October 11, 2020 Author Share Posted October 11, 2020 I'm making this post just in case anyone might be interested. Ok... I did a little quick experiment, set up a test npc + set up a test dialogue quest with only 10 'Random Idle' dialogue lines, and runned some in game tests. The 'Random End' is used ONLY for internal purposes and nothing else, to end the loading of the random stuck when the dialogue quest executes, otherwise it will keep stucking. If by any chance you have a lot of 'Idle' dialogues and you want those to not fire twice or at a close succession, you can achieve this only through "Global Variables" and in the condition tab use the 'Days Passed". There is no other way to make all of those dialogue lines to play only once and then start all over again once all of those dialogue lines have been spoken. * If anyone knows a different way, i would be more than happy to hear it!. Have a nice sunday everyone. Link to comment Share on other sites More sharing options...
Azkee Posted October 11, 2020 Share Posted October 11, 2020 Wow! Thank you very much, this is exactly what I needed to read! Have an amazing Sunday! Link to comment Share on other sites More sharing options...
maxarturo Posted October 12, 2020 Author Share Posted October 12, 2020 I don't know how i missed this, "Hours Until Reset": Once this line has been spoken, the actor won't say this line until the X hours has passed. Link to comment Share on other sites More sharing options...
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