Draks66 Posted February 18, 2013 Share Posted February 18, 2013 (edited) I making static mesh model with moving texture part by using NiTextureTransformController. I just copied it from Remnants armor fan that rotates in game. It works normally in Nifskope, but these part not visible in game and Geck. All shaders remaining the same as on Remnants armor fan. Please help with these problem Edited February 18, 2013 by Draks66 Link to comment Share on other sites More sharing options...
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