born04 Posted February 19, 2013 Share Posted February 19, 2013 (edited) Hi, I'm trying to make a mod with dragonborn dlc resources; however, when I select my master files Skyrim,Update, and Dragonborn I get the error: File: C:\_Skyrim\Code\TESV\TES Shared\misc\BGSLocalizedString.cpp Line:2860LOCALIZATION: Error opening or reading strings file. And then the creation kit shuts down.I already tried the whole placing "bAllowMultipleMasterFiles=1" into the SkyrimEditor file that was suggested in another topic. What else can I do? Edited February 19, 2013 by born04 Link to comment Share on other sites More sharing options...
scrivener07 Posted February 19, 2013 Share Posted February 19, 2013 (edited) http://forums.nexusmods.com/index.php?/topic/917600-dragonborn/ Do as suggested in that thread or edit the [Archive] section in SkyrimEditor.ini to look like this. [Archive] bInvalidateOlderFiles=1 SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa SInvalidationFile=ArchiveInvalidation.txt iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bUseArchives=1 SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dragonborn.bsa Ive added Dragonborn.bsa to ResourceArchiveList2I mentioned extracting the strings from the bsa in the other thread because ini edits tend to get wiped out during updates or revailidation Edited February 19, 2013 by scrivener07 Link to comment Share on other sites More sharing options...
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