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CTD on startup after using BOSS


Jellicent

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I thought that it would be a neat idea to check what BOSS would suggest my load order to be but unfortunately I didn't check "test run" ... So now my load order was actually changed, I didn't make a backup and it's crashing. I don't even reach the main menu. The window pops up (as it would normally), I see the Skyrim logo and that's it. No menus. CTD.

 

I would love to attach a papyrus log, but they are empty, though I have logging enabled. So I'll just post my load order.

 

 


BOSS
Version 2.1.1


======================================
Summary
======================================


Plugin Type Count
Recognised (or sorted by user rules) 56
Unrecognised 8
Inactive 0
All 64


Plugin Message Type Count
Warning 0
Error 0
All 13


* Your masterlist is already at the latest revision (r6449; 2013-02-19). No update necessary.
* No change in recognised plugin list since last run.
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* Note: Your SKSE is up-to-date.
* Note: A dynamically created plugin is installed. Please refer to the authors notes for more information on determining the best load order.


======================================
SKSE Plugins
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SKSE Version: 0.1.6.6 Checksum: 20E112BE


======================================
Recognised Plugins
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These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

Skyrim.esm Active Checksum: C665FD56

Update.esm Active Checksum: 7F464083
* Contains dirty edits: 73 ITM, 1 UDR records with 3.0.28. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


Dawnguard.esm Active Checksum: BD72CCF3
* Contains dirty edits: 607 ITM, 82 UDR records with 3.0.28. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").
* Bash Tag suggestion(s): {{BASH: Delev, Relev}}


HearthFires.esm Active Checksum: AF82CE6A
* Contains dirty edits: 171 ITM, 11 UDR records with 3.0.28. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


ApachiiHair.esm Active Checksum: 783F7167

ClimatesOfTamriel.esm Active Checksum: C110B173
* Contains dirty edits: 4 ITM, 0 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


GeneralStores.esm Active Checksum: 9A198059

HelmetToggleMasterFile.esm Active Checksum: 3350BB84

RelightingSkyrim.esp Active Checksum: 28F23CD9

Relighting Skyrim - Dawnguard.esp Active Checksum: 8F62D257

Unofficial Skyrim Patch.esp Active Checksum: 75C63682
* Bash Tag suggestion(s): {{BASH: Delev, Relev}}


HDtextures01.esp Active Checksum: BB8EA508

Unofficial Dawnguard Patch.esp Active Checksum: B854A556
* Bash Tag suggestion(s): {{BASH: Delev, Relev}}


Unofficial Hearthfire Patch.esp Active Checksum: ED07B97B

ShowRaceMenuOptions.esp Active Checksum: EF9E88F9

randomthunder.esp Active Checksum: 1058BBB4

realrainCoT.esp Active Checksum: E987B24C

MintyLightningMod.esp Active Checksum: A6EFD75F

Lanterns Of Skyrim - Around Cities_bright.esp Active Checksum: 6FD8B94C
* Note: Obsolete. Update to latest version.


Lanterns Of Skyrim - Bridges x2 - OnOff_bright.esp Active Checksum: 7ACB329D
* Note: Obsolete. Update to latest version.


Skyrim Flora Overhaul.esp Active Checksum: 464FF574

Footprints.esp Active Checksum: BFAF15E8

IMAGINATOR - Visual Control for Skyrim.esp Active Checksum: 7DFC69E3

SkyUI.esp Active Checksum: DDE298BF

GlassArmorRC.esp Active Checksum: 7040D0D2

Babette.esp Active Checksum: 6596E3CF
* Contains dirty edits: 8 ITM, 0 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


Headbomb's Better Sorting - Ammo.esp Active Checksum: 58924631

Headbomb's Better Sorting - Books.esp Active Checksum: 81E996E7

Headbomb's Better Sorting - Food (Normal Weight).esp Active Checksum: B3DBF94F

Headbomb's Better Sorting - Ingredients.esp Active Checksum: E3C63F1F

Headbomb's Better Sorting - Miscellaneous.esp Active Checksum: 73D66022

Headbomb's Better Sorting - Potions (Normal Weight).esp Active Checksum: 26CFE603

Headbomb's Better Sorting - Soul Gems (Ranked).esp Active Checksum: A5408056

Headbomb's Better Sorting - Spells.esp Active Checksum: 83D7CCD

HelmetToggleVanillaHelmets.esp Active Checksum: BE970EE7

NonEssentialChilds.esp Active Checksum: 745F7F4A

SFO - Expanded Diversity.esp Active Checksum: 47B7BAA4
* Note: Uninstall old version of Skyrim Flora Overhaul if using SFO - Expanded Diversity.esp


SkyTEST-RealisticAnimals&Predators.esp Active Checksum: 48966F50

dD - Enhanced Blood Main.esp Active Checksum: 264C49AD

dD-Dawnguard-EBT Patch.esp Active Checksum: 70B29290

UnreadBooksGlow.esp Active Checksum: 1AC88918

Unique Region Names.esp Active Checksum: AD87B3DB

ClimatesOfTamriel-Dawnguard-Patch.esp Active Checksum: 8F78567C

NoEyeAdaptation.esp Active Checksum: ABCC6A83

NoEyeAdaptation - Climates of Tamriel.esp Active Checksum: 60A837C

DeadlySpellImpacts.esp Active Checksum: 455C0C6A

Locational Damage.esp Active Checksum: 4C9E7796

The Dance of Death - Dawnguard Edition.esp Active Checksum: 42E4A03E

Crimson Tide - Blood.esp Active Checksum: DB6C1082
* Incompatible with: dD - Enhanced Blood Main.esp


ApachiiHairStyles.esp Active Checksum: 34A80588

ApachiiHairStylesELVES.esp Active Checksum: 78904ADF

TheEyesOfBeauty.esp Active Checksum: 5F107161

NormalVampireFaces.esp Active Checksum: DC765CC6

GreenWaterFix_Compatible.esp Active Checksum: 745C13E

Cartographers Map Markers.esp Active Checksum: 3A361E6D
* Contains dirty edits: 281 ITM, 0 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").


Automatic Variants.esp Active Checksum: 21E89D0F


======================================
Unrecognised Plugins
======================================


The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed.

More Hair Colors Dawnguard.esp Active Checksum: DAA76155

HelmetToggle - Dawnguard Patch.esp Active Checksum: B909B95A

Relighting Skyrim - HearthFires.esp Active Checksum: 39C941EB

RestorationIdleFix.esp Active Checksum: 26D83EE6

Further Dark Dungeons for ENB Ice.esp Active Checksum: D2F49D4A

URN+CoT Patch.esp Active Checksum: BC85F8FA

URN+RLO Patch.esp Active Checksum: B9EAA896

URN+RCRN Patch.esp Active Checksum: DE14D225

 

 

 

As you can see, some mods require cleaning. I haven't done this yet, because I have to check how it works.

 

I hope somebody can help me out or give me any ideas.

 

Thanks for reading in advance!

 

 

EDIT: I have fixed it now! I used TES5Edit to determine which file was causing an error, checked what it was and removed it. It was a patch for an .esm I didn't own, which I probably extracted with an ENB preset, haha. Anyway, it's fixed now. Can only suggest to use TES5Edit to everybody with sudden/weird CTDs.

Edited by Jellicent
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CTD on startup is almost always a load order conflict, or slight chance it could be a missing esm/bsa however very unlikely. unfortunately boss is only just "ok" at sorting your load order ... you will have to tweek it further... in fact its too bad you already used it because if you know what your mods are and know what you are doing then it is FAR more effective to sort your own load order.. I dont use BOSS because of this exact reason.. its great in theory but not so much in practice. AND trust me its possible to do it yourself I have 251 modsw and I never use boss I always sort and keep track of things all by myself..

 

also do you use wrye bash to merge leveled lists? because if you have recently deleted or deactivated a mod that your bashedpatch.esp is dependent on that will case crash on start up.

 

other than that my friend im afraid I cant fix your load order by reading it because I don't have the same load order.. you could try moving COT up to the top.. Im sorry I cant be more help

 

EDIT- the only other thing i see is this..

 

URN+RLO Patch.esp Active Checksum: B9EAA896

URN+RCRN Patch.esp Active Checksum: DE14D225

 

are these plugins activated??? because I don't see RLO or RCRN on your list and those files wont work without RLO and RCRN i wouldn't imagine as they are compatibility patches for them and even if they dont require them as a master they still might be causing a crash

Edited by Demonik420
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CTD on startup is almost always a load order conflict, or slight chance it could be a missing esm/bsa however very unlikely. unfortunately boss is only just "ok" at sorting your load order ... you will have to tweek it further... in fact its too bad you already used it because if you know what your mods are and know what you are doing then it is FAR more effective to sort your own load order.. I dont use BOSS because of this exact reason.. its great in theory but not so much in practice. AND trust me its possible to do it yourself I have 251 modsw and I never use boss I always sort and keep track of things all by myself..

 

also do you use wrye bash to merge leveled lists? because if you have recently deleted or deactivated a mod that your bashedpatch.esp is dependent on that will case crash on start up.

 

other than that my friend im afraid I cant fix your load order by reading it because I don't have the same load order.. you could try moving COT up to the top.. Im sorry I cant be more help

 

EDIT- the only other thing i see is this..

 

URN+RLO Patch.esp Active Checksum: B9EAA896

 

URN+RCRN Patch.esp Active Checksum: DE14D225

 

are these plugins activated??? because I don't see RLO or RCRN on your list and those files wont work without RLO and RCRN i wouldn't imagine as they are compatibility patches for them and even if they dont require them as a master they still might be causing a crash

Lol, thanks buddy! I just figured out the same thing! It's pretty weird, because I didn't have errors with it before... That made me not check them. Until TES5Edit.

 

By the way, I don't use Wyre Bash because the last time I tried using it I failed horribly. I didn't understand a thing and it seems like I can live without it. At least for now and the last time.

Edited by Jellicent
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CTD on startup is almost always a load order conflict, or slight chance it could be a missing esm/bsa however very unlikely. unfortunately boss is only just "ok" at sorting your load order ... you will have to tweek it further... in fact its too bad you already used it because if you know what your mods are and know what you are doing then it is FAR more effective to sort your own load order.. I dont use BOSS because of this exact reason.. its great in theory but not so much in practice. AND trust me its possible to do it yourself I have 251 modsw and I never use boss I always sort and keep track of things all by myself..

 

also do you use wrye bash to merge leveled lists? because if you have recently deleted or deactivated a mod that your bashedpatch.esp is dependent on that will case crash on start up.

 

other than that my friend im afraid I cant fix your load order by reading it because I don't have the same load order.. you could try moving COT up to the top.. Im sorry I cant be more help

 

EDIT- the only other thing i see is this..

 

URN+RLO Patch.esp Active Checksum: B9EAA896

 

URN+RCRN Patch.esp Active Checksum: DE14D225

 

are these plugins activated??? because I don't see RLO or RCRN on your list and those files wont work without RLO and RCRN i wouldn't imagine as they are compatibility patches for them and even if they dont require them as a master they still might be causing a crash

Lol, thanks buddy! I just figured out the same thing! It's pretty weird, because I didn't have errors with it before... That made me not check them. Until TES5Edit.

 

By the way, I don't use Wyre Bash because the last time I tried using it I failed horribly. I didn't understand a thing and it seems like I can live without it. At least for now and the last time.

ya basically all that wrye bash does is take mods that add items or change items in the leveled lists and makes them work together.. because lets say you have an armor mod that adds some new armors for bandits to wear and for you to find in chests but then you get another mod that adds some more armors of its own for you to find. WELL then which ever of those two mods you put nearer to the bottom of the load order is the only one that will actually add its items.. but if you use wrye bash and makes a bashedpatch.esp it will merge the leveled lists and allow both mods to add their items to the game at the same time :biggrin:

 

the program can do many other things too but that is MAINLY what it is used for. It can also merge mods so you can fit more ESP's into your game because there is a limit of 255 ESPs.. So it takes any mods that it can merge the two ESPs together and adds them to its Bashedpatch.esp so that you can deactivate the original esps.. its an amazingly awesome progream and I personally couldn't play without it because half of my mods wouldnt work together but it depends what mods you have :smile:

 

also did deactivating those two actually fix the problem?!? :D:D:D

Edited by Demonik420
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CTD on startup is almost always a load order conflict, or slight chance it could be a missing esm/bsa however very unlikely. unfortunately boss is only just "ok" at sorting your load order ... you will have to tweek it further... in fact its too bad you already used it because if you know what your mods are and know what you are doing then it is FAR more effective to sort your own load order.. I dont use BOSS because of this exact reason.. its great in theory but not so much in practice. AND trust me its possible to do it yourself I have 251 modsw and I never use boss I always sort and keep track of things all by myself..

 

also do you use wrye bash to merge leveled lists? because if you have recently deleted or deactivated a mod that your bashedpatch.esp is dependent on that will case crash on start up.

 

other than that my friend im afraid I cant fix your load order by reading it because I don't have the same load order.. you could try moving COT up to the top.. Im sorry I cant be more help

 

EDIT- the only other thing i see is this..

 

URN+RLO Patch.esp Active Checksum: B9EAA896

 

URN+RCRN Patch.esp Active Checksum: DE14D225

 

are these plugins activated??? because I don't see RLO or RCRN on your list and those files wont work without RLO and RCRN i wouldn't imagine as they are compatibility patches for them and even if they dont require them as a master they still might be causing a crash

Lol, thanks buddy! I just figured out the same thing! It's pretty weird, because I didn't have errors with it before... That made me not check them. Until TES5Edit.

 

By the way, I don't use Wyre Bash because the last time I tried using it I failed horribly. I didn't understand a thing and it seems like I can live without it. At least for now and the last time.

ya basically all that wrye bash does is take mods that add items or change items in the leveled lists and makes them work together.. because lets say you have an armor mod that adds some new armors for bandits to wear and for you to find in chests but then you get another mod that adds some more armors of its own for you to find. WELL then which ever of those two mods you put nearer to the bottom of the load order is the only one that will actually add its items.. but if you use wrye bash and makes a bashedpatch.esp it will merge the leveled lists and allow both mods to add their items to the game at the same time :biggrin:

 

the program can do many other things too but that is MAINLY what it is used for. It can also merge mods so you can fit more ESP's into your game because there is a limit of 255 ESPs.. So it takes any mods that it can merge the two ESPs together and adds them to its Bashedpatch.esp so that you can deactivate the original esps.. its an amazingly awesome progream and I personally couldn't play without it because half of my mods wouldnt work together but it depends what mods you have :smile:

 

also did deactivating those two actually fix the problem?!? :biggrin::D:D

Ahh, okay. Now I understand. But I guess I won't use it because I also don't use mods that would overwrite themselves, mainly because I don't use much armour replacements and if I do, it's only a retex. So there's no need. But I understand the variety it could bring.

Also merging mods seems a good thing if there's a huge use of mods. Cool thing.

 

And yes, removing them helped. It works like a charm now. And, on a side note, BOSS helped me with the load order in a good way. Didn't expect that.

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