Jellicent Posted February 19, 2013 Share Posted February 19, 2013 (edited) I thought that it would be a neat idea to check what BOSS would suggest my load order to be but unfortunately I didn't check "test run" ... So now my load order was actually changed, I didn't make a backup and it's crashing. I don't even reach the main menu. The window pops up (as it would normally), I see the Skyrim logo and that's it. No menus. CTD. I would love to attach a papyrus log, but they are empty, though I have logging enabled. So I'll just post my load order. BOSSVersion 2.1.1======================================Summary======================================Plugin Type CountRecognised (or sorted by user rules) 56Unrecognised 8Inactive 0All 64Plugin Message Type CountWarning 0Error 0All 13* Your masterlist is already at the latest revision (r6449; 2013-02-19). No update necessary.* No change in recognised plugin list since last run.* Note: Latest BOSS thread ("http://forums.bethsoft.com/topic/1441520-relz-boss-for-skyrim/")* Note: The BOSS team has been overwhelmed with the popularity of submissions of unrecognised plugins from the BOSS Log and the number of outstanding unique submissions. As of 05 February 2013 we are at over 4000+ plugins to add to the Masterlist. Some dating as far back as 30 August 2012. If you are interested in helping to get these plugins added to BOSS's masterlist, please PM Aellis at Bethesda Softworks ("http://forums.bethsoft.com/user/364024-aellis/") or Nexus ("http://forums.nexusmods.com/index.php?showuser=65745/").* Note: Your SKSE is up-to-date.* Note: A dynamically created plugin is installed. Please refer to the authors notes for more information on determining the best load order.======================================SKSE Plugins======================================SKSE Version: 0.1.6.6 Checksum: 20E112BE======================================Recognised Plugins======================================These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.Skyrim.esm Active Checksum: C665FD56Update.esm Active Checksum: 7F464083* Contains dirty edits: 73 ITM, 1 UDR records with 3.0.28. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").Dawnguard.esm Active Checksum: BD72CCF3* Contains dirty edits: 607 ITM, 82 UDR records with 3.0.28. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").* Bash Tag suggestion(s): {{BASH: Delev, Relev}}HearthFires.esm Active Checksum: AF82CE6A* Contains dirty edits: 171 ITM, 11 UDR records with 3.0.28. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").ApachiiHair.esm Active Checksum: 783F7167ClimatesOfTamriel.esm Active Checksum: C110B173* Contains dirty edits: 4 ITM, 0 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").GeneralStores.esm Active Checksum: 9A198059HelmetToggleMasterFile.esm Active Checksum: 3350BB84RelightingSkyrim.esp Active Checksum: 28F23CD9Relighting Skyrim - Dawnguard.esp Active Checksum: 8F62D257Unofficial Skyrim Patch.esp Active Checksum: 75C63682* Bash Tag suggestion(s): {{BASH: Delev, Relev}}HDtextures01.esp Active Checksum: BB8EA508Unofficial Dawnguard Patch.esp Active Checksum: B854A556* Bash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Hearthfire Patch.esp Active Checksum: ED07B97BShowRaceMenuOptions.esp Active Checksum: EF9E88F9randomthunder.esp Active Checksum: 1058BBB4realrainCoT.esp Active Checksum: E987B24CMintyLightningMod.esp Active Checksum: A6EFD75FLanterns Of Skyrim - Around Cities_bright.esp Active Checksum: 6FD8B94C* Note: Obsolete. Update to latest version.Lanterns Of Skyrim - Bridges x2 - OnOff_bright.esp Active Checksum: 7ACB329D* Note: Obsolete. Update to latest version.Skyrim Flora Overhaul.esp Active Checksum: 464FF574Footprints.esp Active Checksum: BFAF15E8IMAGINATOR - Visual Control for Skyrim.esp Active Checksum: 7DFC69E3SkyUI.esp Active Checksum: DDE298BFGlassArmorRC.esp Active Checksum: 7040D0D2Babette.esp Active Checksum: 6596E3CF* Contains dirty edits: 8 ITM, 0 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").Headbomb's Better Sorting - Ammo.esp Active Checksum: 58924631Headbomb's Better Sorting - Books.esp Active Checksum: 81E996E7Headbomb's Better Sorting - Food (Normal Weight).esp Active Checksum: B3DBF94FHeadbomb's Better Sorting - Ingredients.esp Active Checksum: E3C63F1FHeadbomb's Better Sorting - Miscellaneous.esp Active Checksum: 73D66022Headbomb's Better Sorting - Potions (Normal Weight).esp Active Checksum: 26CFE603Headbomb's Better Sorting - Soul Gems (Ranked).esp Active Checksum: A5408056Headbomb's Better Sorting - Spells.esp Active Checksum: 83D7CCDHelmetToggleVanillaHelmets.esp Active Checksum: BE970EE7NonEssentialChilds.esp Active Checksum: 745F7F4ASFO - Expanded Diversity.esp Active Checksum: 47B7BAA4* Note: Uninstall old version of Skyrim Flora Overhaul if using SFO - Expanded Diversity.espSkyTEST-RealisticAnimals&Predators.esp Active Checksum: 48966F50dD - Enhanced Blood Main.esp Active Checksum: 264C49ADdD-Dawnguard-EBT Patch.esp Active Checksum: 70B29290UnreadBooksGlow.esp Active Checksum: 1AC88918Unique Region Names.esp Active Checksum: AD87B3DBClimatesOfTamriel-Dawnguard-Patch.esp Active Checksum: 8F78567CNoEyeAdaptation.esp Active Checksum: ABCC6A83NoEyeAdaptation - Climates of Tamriel.esp Active Checksum: 60A837CDeadlySpellImpacts.esp Active Checksum: 455C0C6ALocational Damage.esp Active Checksum: 4C9E7796The Dance of Death - Dawnguard Edition.esp Active Checksum: 42E4A03ECrimson Tide - Blood.esp Active Checksum: DB6C1082* Incompatible with: dD - Enhanced Blood Main.espApachiiHairStyles.esp Active Checksum: 34A80588ApachiiHairStylesELVES.esp Active Checksum: 78904ADFTheEyesOfBeauty.esp Active Checksum: 5F107161NormalVampireFaces.esp Active Checksum: DC765CC6GreenWaterFix_Compatible.esp Active Checksum: 745C13ECartographers Map Markers.esp Active Checksum: 3A361E6D* Contains dirty edits: 281 ITM, 0 UDR records. Needs TES5Edit ("http://skyrim.nexusmods.com/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit").Automatic Variants.esp Active Checksum: 21E89D0F======================================Unrecognised Plugins======================================The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed.More Hair Colors Dawnguard.esp Active Checksum: DAA76155HelmetToggle - Dawnguard Patch.esp Active Checksum: B909B95ARelighting Skyrim - HearthFires.esp Active Checksum: 39C941EBRestorationIdleFix.esp Active Checksum: 26D83EE6Further Dark Dungeons for ENB Ice.esp Active Checksum: D2F49D4AURN+CoT Patch.esp Active Checksum: BC85F8FAURN+RLO Patch.esp Active Checksum: B9EAA896URN+RCRN Patch.esp Active Checksum: DE14D225 As you can see, some mods require cleaning. I haven't done this yet, because I have to check how it works. I hope somebody can help me out or give me any ideas. Thanks for reading in advance! EDIT: I have fixed it now! I used TES5Edit to determine which file was causing an error, checked what it was and removed it. It was a patch for an .esm I didn't own, which I probably extracted with an ENB preset, haha. Anyway, it's fixed now. Can only suggest to use TES5Edit to everybody with sudden/weird CTDs. Edited February 19, 2013 by Jellicent Link to comment Share on other sites More sharing options...
Demonik420 Posted February 19, 2013 Share Posted February 19, 2013 (edited) CTD on startup is almost always a load order conflict, or slight chance it could be a missing esm/bsa however very unlikely. unfortunately boss is only just "ok" at sorting your load order ... you will have to tweek it further... in fact its too bad you already used it because if you know what your mods are and know what you are doing then it is FAR more effective to sort your own load order.. I dont use BOSS because of this exact reason.. its great in theory but not so much in practice. AND trust me its possible to do it yourself I have 251 modsw and I never use boss I always sort and keep track of things all by myself.. also do you use wrye bash to merge leveled lists? because if you have recently deleted or deactivated a mod that your bashedpatch.esp is dependent on that will case crash on start up. other than that my friend im afraid I cant fix your load order by reading it because I don't have the same load order.. you could try moving COT up to the top.. Im sorry I cant be more help EDIT- the only other thing i see is this.. URN+RLO Patch.esp Active Checksum: B9EAA896URN+RCRN Patch.esp Active Checksum: DE14D225 are these plugins activated??? because I don't see RLO or RCRN on your list and those files wont work without RLO and RCRN i wouldn't imagine as they are compatibility patches for them and even if they dont require them as a master they still might be causing a crash Edited February 19, 2013 by Demonik420 Link to comment Share on other sites More sharing options...
Jellicent Posted February 19, 2013 Author Share Posted February 19, 2013 (edited) CTD on startup is almost always a load order conflict, or slight chance it could be a missing esm/bsa however very unlikely. unfortunately boss is only just "ok" at sorting your load order ... you will have to tweek it further... in fact its too bad you already used it because if you know what your mods are and know what you are doing then it is FAR more effective to sort your own load order.. I dont use BOSS because of this exact reason.. its great in theory but not so much in practice. AND trust me its possible to do it yourself I have 251 modsw and I never use boss I always sort and keep track of things all by myself.. also do you use wrye bash to merge leveled lists? because if you have recently deleted or deactivated a mod that your bashedpatch.esp is dependent on that will case crash on start up. other than that my friend im afraid I cant fix your load order by reading it because I don't have the same load order.. you could try moving COT up to the top.. Im sorry I cant be more help EDIT- the only other thing i see is this.. URN+RLO Patch.esp Active Checksum: B9EAA896 URN+RCRN Patch.esp Active Checksum: DE14D225 are these plugins activated??? because I don't see RLO or RCRN on your list and those files wont work without RLO and RCRN i wouldn't imagine as they are compatibility patches for them and even if they dont require them as a master they still might be causing a crash Lol, thanks buddy! I just figured out the same thing! It's pretty weird, because I didn't have errors with it before... That made me not check them. Until TES5Edit. By the way, I don't use Wyre Bash because the last time I tried using it I failed horribly. I didn't understand a thing and it seems like I can live without it. At least for now and the last time. Edited February 19, 2013 by Jellicent Link to comment Share on other sites More sharing options...
Demonik420 Posted February 19, 2013 Share Posted February 19, 2013 (edited) CTD on startup is almost always a load order conflict, or slight chance it could be a missing esm/bsa however very unlikely. unfortunately boss is only just "ok" at sorting your load order ... you will have to tweek it further... in fact its too bad you already used it because if you know what your mods are and know what you are doing then it is FAR more effective to sort your own load order.. I dont use BOSS because of this exact reason.. its great in theory but not so much in practice. AND trust me its possible to do it yourself I have 251 modsw and I never use boss I always sort and keep track of things all by myself.. also do you use wrye bash to merge leveled lists? because if you have recently deleted or deactivated a mod that your bashedpatch.esp is dependent on that will case crash on start up. other than that my friend im afraid I cant fix your load order by reading it because I don't have the same load order.. you could try moving COT up to the top.. Im sorry I cant be more help EDIT- the only other thing i see is this.. URN+RLO Patch.esp Active Checksum: B9EAA896 URN+RCRN Patch.esp Active Checksum: DE14D225 are these plugins activated??? because I don't see RLO or RCRN on your list and those files wont work without RLO and RCRN i wouldn't imagine as they are compatibility patches for them and even if they dont require them as a master they still might be causing a crash Lol, thanks buddy! I just figured out the same thing! It's pretty weird, because I didn't have errors with it before... That made me not check them. Until TES5Edit. By the way, I don't use Wyre Bash because the last time I tried using it I failed horribly. I didn't understand a thing and it seems like I can live without it. At least for now and the last time.ya basically all that wrye bash does is take mods that add items or change items in the leveled lists and makes them work together.. because lets say you have an armor mod that adds some new armors for bandits to wear and for you to find in chests but then you get another mod that adds some more armors of its own for you to find. WELL then which ever of those two mods you put nearer to the bottom of the load order is the only one that will actually add its items.. but if you use wrye bash and makes a bashedpatch.esp it will merge the leveled lists and allow both mods to add their items to the game at the same time :biggrin: the program can do many other things too but that is MAINLY what it is used for. It can also merge mods so you can fit more ESP's into your game because there is a limit of 255 ESPs.. So it takes any mods that it can merge the two ESPs together and adds them to its Bashedpatch.esp so that you can deactivate the original esps.. its an amazingly awesome progream and I personally couldn't play without it because half of my mods wouldnt work together but it depends what mods you have :smile: also did deactivating those two actually fix the problem?!? :D:D:D Edited February 19, 2013 by Demonik420 Link to comment Share on other sites More sharing options...
Jellicent Posted February 19, 2013 Author Share Posted February 19, 2013 CTD on startup is almost always a load order conflict, or slight chance it could be a missing esm/bsa however very unlikely. unfortunately boss is only just "ok" at sorting your load order ... you will have to tweek it further... in fact its too bad you already used it because if you know what your mods are and know what you are doing then it is FAR more effective to sort your own load order.. I dont use BOSS because of this exact reason.. its great in theory but not so much in practice. AND trust me its possible to do it yourself I have 251 modsw and I never use boss I always sort and keep track of things all by myself.. also do you use wrye bash to merge leveled lists? because if you have recently deleted or deactivated a mod that your bashedpatch.esp is dependent on that will case crash on start up. other than that my friend im afraid I cant fix your load order by reading it because I don't have the same load order.. you could try moving COT up to the top.. Im sorry I cant be more help EDIT- the only other thing i see is this.. URN+RLO Patch.esp Active Checksum: B9EAA896 URN+RCRN Patch.esp Active Checksum: DE14D225 are these plugins activated??? because I don't see RLO or RCRN on your list and those files wont work without RLO and RCRN i wouldn't imagine as they are compatibility patches for them and even if they dont require them as a master they still might be causing a crash Lol, thanks buddy! I just figured out the same thing! It's pretty weird, because I didn't have errors with it before... That made me not check them. Until TES5Edit. By the way, I don't use Wyre Bash because the last time I tried using it I failed horribly. I didn't understand a thing and it seems like I can live without it. At least for now and the last time.ya basically all that wrye bash does is take mods that add items or change items in the leveled lists and makes them work together.. because lets say you have an armor mod that adds some new armors for bandits to wear and for you to find in chests but then you get another mod that adds some more armors of its own for you to find. WELL then which ever of those two mods you put nearer to the bottom of the load order is the only one that will actually add its items.. but if you use wrye bash and makes a bashedpatch.esp it will merge the leveled lists and allow both mods to add their items to the game at the same time :biggrin: the program can do many other things too but that is MAINLY what it is used for. It can also merge mods so you can fit more ESP's into your game because there is a limit of 255 ESPs.. So it takes any mods that it can merge the two ESPs together and adds them to its Bashedpatch.esp so that you can deactivate the original esps.. its an amazingly awesome progream and I personally couldn't play without it because half of my mods wouldnt work together but it depends what mods you have :smile: also did deactivating those two actually fix the problem?!? :biggrin::D:DAhh, okay. Now I understand. But I guess I won't use it because I also don't use mods that would overwrite themselves, mainly because I don't use much armour replacements and if I do, it's only a retex. So there's no need. But I understand the variety it could bring.Also merging mods seems a good thing if there's a huge use of mods. Cool thing. And yes, removing them helped. It works like a charm now. And, on a side note, BOSS helped me with the load order in a good way. Didn't expect that. Link to comment Share on other sites More sharing options...
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