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Water Walking Bug - NOT the intended kind


kaylo

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So I use SM Essential Player because while I play a very high difficulty mod setup I'm a pansy and one-shots upset me.

I "died" from a fire mage while in vampire lord form, and afterwards was unable to enter water in human form. I would walk on the surface as if I was in vampire lord form. I assumed whatever ability grants vampire lords water walking was still enabled on my character, so I used the console to remove all active effects. When that didn't work I tried adding and removing the vampire lord attributes via console. I tried removing Dawnguard completely (yes I know this could severely damage my save - it was just for testing purposes) and that didn't work either. I found mention of this bug on the wiki (#16) but no solutions.

TCL will enable me to enter water and initiates the swimming animations, but turning collision back on immediately moves me back on top of the water. Anyone else experienced this?

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I had the same problem. But I somehow typed "help waterwalking" on the console. I typed "player.removespell <effectid>", but it said "Spell was not found on <player>". So I added it first by entering "player.addspell <effectid>" (just to remove it again). But I noticed my character's legs were dipped in the water.

 

I know it's kinna awkward. But it's the only solution I found for me at least. You should have Dragonborn DLC for waterwalking if you want to try this awkward fix of reverse of course.

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