pipelighter Posted December 28, 2008 Share Posted December 28, 2008 Hi Have Oblivion and Shivering isles. Would like to be a Ranger and downloaded Woodland Rangers Mod. Went to the Enclave Cave and got huge yellow diamonds etc (usual mod failure) and cannot progress beyond ground floor as there is no way to go higher. Nobody I can talk to is giving me anything but Stories. I have used OMM but this hasn't solved anything. At present give this mod a rating of 0 but would like to give it more. Can anyone help?Incidentally I did pick up a Rangers cloak at some point but even dropping that doesn't help and god knows where it came from! Link to comment Share on other sites More sharing options...
bben46 Posted December 29, 2008 Share Posted December 29, 2008 Giving a mod that doesn't work because of your failure to install it properly is one sure way to not get much help. This is probably the most common problem in mods. It is caused when the game cannot find the mesh called for by a mod. It uses the yellow block as a placeholder to keep from crashing. All except the simplest mods have new textures and usually Meshes. If you look at the zipped files (expand them to see what is there before installing) you will usually see several types of files. The filename.esp is the actual mod, it goes into the Oblivion\Data folder. A filname.txt or Readme.txt file - this is the read me file that you should read to see if there are any special instructions for this file, such as it may need another mod to work or need OBSE, or need the Shivering Isles expansion, or Need the latest patch. Textures folder. this contains the texture files (.dds) for the mod. this should be copied to the Oblivion\data\textures folderMeshes folder. This contains the meshes for the mod, it should be copied to the Oblivion\data\meshes folderSounds folder. This contains any new sounds needed by the mod. it should be copied into the Oblivion\data\sounds folder .bsa files these are compressed files that may contain all of the different files. Any .bsa file should be copied without change into the Oblivion\data folder There may be other files or folders included, but those are the most common. If you look in the Oblivion/data folder and see a bunch of .dds files, .nif files, .mp3 files they are in the wrong place. You need to MOVE them to the proper folders..dds to the textures folder.nif to the meshes folder.mp3 to the sounds folder.wav to the sounds folder In a mod with meshes and textures, they are usually in their own folder - look in the zipped file, extract the meshes folder to the Oblivion\data\meshes folder and the textures folder to the Oblivion\data\textures folder. Do the same with any other folder in the zipped file. Usually only the esp file and if present .bsa files go into the \Data folder One of the most common things I have seen is a folder inside of the data folder with the name of the mod. It may have the texture and mesh files you need. Example Oblivion\Data\mod_xyz. Then inside the \mod_xyz You may find \Mod_xyz\textures and mod_xyz\meshes folder These folders Meshes and textures inside of the \data\mod_xyz folder need to be moved into the \data\textures and \data\meshes folders.The easiest way to do this is to right click and hold the folder you want to move, then drag it into the \data folder.You will probably get a message that you will overwrite files. Actually it will not overwrite, but append to the original folder. Link to comment Share on other sites More sharing options...
RSuter48 Posted December 29, 2008 Share Posted December 29, 2008 The ranger weapons needs "Addonnays Elven Weapons". You do not need to have it checked just installed for the meshes. This should get rid of the yellow blobs. When you get to the last big room look carefully, there is a tunnel that leads up to the Captain. The first time in I had a hard time finding it. :thumbsup: Link to comment Share on other sites More sharing options...
pipelighter Posted December 29, 2008 Author Share Posted December 29, 2008 Giving a mod that doesn't work because of your failure to install it properly is one sure way to not get much help. This is probably the most common problem in mods. It is caused when the game cannot find the mesh called for by a mod. It uses the yellow block as a placeholder to keep from crashing. All except the simplest mods have new textures and usually Meshes. If you look at the zipped files (expand them to see what is there before installing) you will usually see several types of files. The filename.esp is the actual mod, it goes into the Oblivion\Data folder. A filname.txt or Readme.txt file - this is the read me file that you should read to see if there are any special instructions for this file, such as it may need another mod to work or need OBSE, or need the Shivering Isles expansion, or Need the latest patch. Textures folder. this contains the texture files (.dds) for the mod. this should be copied to the Oblivion\data\textures folderMeshes folder. This contains the meshes for the mod, it should be copied to the Oblivion\data\meshes folderSounds folder. This contains any new sounds needed by the mod. it should be copied into the Oblivion\data\sounds folder .bsa files these are compressed files that may contain all of the different files. Any .bsa file should be copied without change into the Oblivion\data folder There may be other files or folders included, but those are the most common. If you look in the Oblivion/data folder and see a bunch of .dds files, .nif files, .mp3 files they are in the wrong place. You need to MOVE them to the proper folders..dds to the textures folder.nif to the meshes folder.mp3 to the sounds folder.wav to the sounds folder In a mod with meshes and textures, they are usually in their own folder - look in the zipped file, extract the meshes folder to the Oblivion\data\meshes folder and the textures folder to the Oblivion\data\textures folder. Do the same with any other folder in the zipped file. Usually only the esp file and if present .bsa files go into the \Data folder One of the most common things I have seen is a folder inside of the data folder with the name of the mod. It may have the texture and mesh files you need. Example Oblivion\Data\mod_xyz. Then inside the \mod_xyz You may find \Mod_xyz\textures and mod_xyz\meshes folder These folders Meshes and textures inside of the \data\mod_xyz folder need to be moved into the \data\textures and \data\meshes folders.The easiest way to do this is to right click and hold the folder you want to move, then drag it into the \data folder.You will probably get a message that you will overwrite files. Actually it will not overwrite, but append to the original folder. Thanks mate - however I have many mods and even produced a couple myself so I was 100% confident they wwere properly loaded. Now, If I was new this comment would have been exceptionally welcome! Still, thanks for the advice. Link to comment Share on other sites More sharing options...
pipelighter Posted December 29, 2008 Author Share Posted December 29, 2008 The ranger weapons needs "Addonnays Elven Weapons". You do not need to have it checked just installed for the meshes. This should get rid of the yellow blobs. When you get to the last big room look carefully, there is a tunnel that leads up to the Captain. The first time in I had a hard time finding it. :thumbsup: Now really - thanks a real bunch.. This is exactly the kind of straightforward, helpful reply I needed. So far as I can tell the Readme doesn't mention Addonays Weapons so this is probably why I missed them Once again mate - many, many thanks. Link to comment Share on other sites More sharing options...
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