Shinfen Posted February 20, 2013 Share Posted February 20, 2013 (edited) I am not sure if this topic was addresed already. Immersive Armors and another armor mod I run seem to have a conflicting reference ID for a armor set. This is evident when ever I encounter a NPC wearing it or craft it myself, it lists as "Mercenary Armor" but is obviously not. Is there a way to change that? Or any other suggestions? I am still learning the creation kit but I did not see any way to fix it there. Thanks Edited February 20, 2013 by Shinfen Link to comment Share on other sites More sharing options...
jet4571 Posted February 20, 2013 Share Posted February 20, 2013 (edited) It is not possible for the refid or edid to conflict between mods, unless one is an esm that the other is dependant on. Reason being that each mod gets a unigue refid and edid number where the first 2 digits is changed to that of where the mod is in the load order. Also referance ID is the ID for the items as it is in the world. when you drop an item in the world the CK creates a refid for it. edit that item placed in the world and to the right of the top box thats empty it will show the refid number. to change the refid you will need to use tesvedit but you can put something in the box to make it easier to find in the cell list rather than the edid. The edid is easy to change though it will mess up everything that uses it. Before renaming the entry do a Use Info report and find the COBJ items listed there and write them down. then edit it and write down the armor addon listed in the models box. afetr you have that information the rename the armor entry example "ArmorDragonscaleGauntlets" to "ArmorDragonscaleGloves" then go rename the 2 Constructable Objects to suit, and edit them. Just change the Created Object to the same as you renamed the armor. Now find the Armor Addon and rename it as well. then edit the Armor entry, In the "Models" box delete the old one if it is there and drag and drop the renamed into that box. Save and exit. If the armor is ion level lists or a container you will need to add it again. If the armor is placed in the world then you will need to do it as well. *Edit, The ID number for EDID that the game changes is the Form ID. The editor ID name may or may not conflict but I have not had it happen when accidently running a backup armor mod with the main mod and the armor addons were not done yet on the backup, just constructable and the armor entry. So I had 2 of everything listed ingame, one was correct and the other had the original armor addon from the item before I changed it to mine which was elven gear. Yeah I cheated and didnt create the armor entry from scratch just like everyone seems to do lol. Edited February 20, 2013 by jet4571 Link to comment Share on other sites More sharing options...
Shinfen Posted February 21, 2013 Author Share Posted February 21, 2013 Okie I will give that a try thanks :) Link to comment Share on other sites More sharing options...
Recommended Posts