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More Diverse Bandits


Torqueshank

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TL:DR ahead

 

For me, bandits in Skyrim suck. They all fall easily and carry pathetic gear. This (theoretical) mod aims to change that.

 

EVERYTHING in this post was copied and pasted from a previous suggestion I made to a modder. This is also my first ever mod idea so please don't be too cruel to me.

 

-Step 1: New bandit types

 

-Brigand: the tougher, meaner sibling of the bandit. Brigands traditionally live in the harsh mountains of their land, and thus are hardened both at killing and surviving. These suckers would come at you with steel gear and above if they are melee, and adept destruction and restoration if they are mages. The mages would wear light armor Elven and above. They would carry food, alchemy ingredients, and potions (to fit the survivalism motif.) Of course that is in addition to the ordinary bandit loot. Good luck killing them, though.

 

-Looter: bandits that simply want to loot and ransack much more than their comrades. They would wear leather armor (to keep weight open for their loot) and would often carry petty gems, steel and above small weapons, gold, and sometimes jewelry. They fall quickly but will flee easily.

 

-Rioter: bandits that simply want to make a ruckus and raise hell. What they lack in thieving skills they make up in heavy armor and striking force. They are known to poison their weapons and will not flee, no matter how grievous the wound. They should be approached with caution because as the saying goes, "trouble loves company." They will usually be found in groups of 2-3. Sometimes with a Brigand leading them. They would drop all manner of weapons.

 

 

-Taskmaster: the big motherf*ckers of the camp. Nobody in the group messes with them for fear of having their head on a stake. If warriors, they would use Dwarven armor and above with one or two-handed weapons. One-hand is for dual-wielding. If you fight one, there is a good chance you will not live to see next Tidas. Not only will they attack you relentlessly, they often have a posse of rioters around them as backup for the chief. The loot will be amazing- getting it is the problem.

--Marauding Parties: roving packs of Rioters, Looters, or Brigands who will roam the countryside of Skyrim and kill all who they deem easy prey. If fighting one Brigand was bad, imagine fighting three of them and a rioter. Of course, nothing keeps you from killing them and taking their loot...If you're that crazy.

-Druggers: bandits who only care about getting high on Skooma or eating moon sugar. They have poor armor and weapons (even for a bandit) and will charge headfirst into battle while intoxicated. Though they may not have good equipment, their drug high gives them an insane tolerance to pain and thus vastly improved hitpoints and stamina, on par with a brigand. They would drop their aforementioned drugs on death.

 

-Beaters: bandits with an affinity for shield bashing and power attacking. Their constant power-attacking has conditioned their arms and granted them increased stamina for even MORE power attacks and shield bashes. Engaging one in direct combat would be difficult; as your attacks wold constantly be interrupted or your guard broken by their powerful swings. They would carry heavy shields, steel and above, and maces. They would be clad in light armor.

 

-The Bangchucker: the "boss" of the bandits in a large area and the murderer of all adventurers that are foolish enough to challenge him. He would move very slowly (think reducing max movement speed) but would be clad in full ebony or dwarven armor. His weapon would be a ebony mace/sword in one hand and highly explosive fireball spell in his other. This guy is DANGEROUS: avoid direct combat at all costs. There would be nine that respawn; one for each hold region. They would also be hidden very well; you would have to kill countless lesser bandits to get to him.

 

-Perforaters: some bandits use bows. Some are piss-poor at their archery and some are amazing. Perforaters would be the latter. Years of fighting with a bow has honed their drawing and firing speeds to inhuman levels of skill. if one spots you, seek cover quickly; as a large barrage of arrows is headed your way. They would often stand on the walls or rocks of a camp, keeping watch. When engaged in melee combat, they will very quickly retreat and find a better spot to assail you from. They would have dwarven and above bows; with a very rare ebony. The would use orcish arrows.

 

-Wardens: some bandits would take particularly troublesome victims or fine women as prisoners. Wardens are the bandits charged with escorting them back to their camps for imprisonment and rape. You might encounter one as you are travelling the countryside. If you wish to free the prisoners, be wary of the Warden, as his weapon is most likely poisoned. They would wear light armor and use either one or two-handed. Freeing the prisoners would give you a small amount of gold and whatever the Warden had on him.

 

-Menders: being a bandit is rough. If you're not dealing with ransacking adventurers or the Imperials, you're fighting amongst yourselves over your loot. With all they conflict comes the wounds, and with the wound comes the risk of feeling death's embrace. Menders are bandits who wear stolen mage robes and heal their comrades in crime with magic learned from pillaged spellbooks. When attacked, they will not retaliate; instead opting to help the other bandits in killing you.

 

-Loot Couriers: sometimes ill-gotten goods need to change hands quickly and quietly. Loot Couriers are not bandits themselves, per-se, but shady individuals hired by bandits to transfer loot between hideouts across Skyrim. Killing them allows you to take all the goods for yourself. They would be guarded by a few other bandits to ensure safe passage of the goods.

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