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Mihail Monster mods - how to reduce their damage dealt?


javikrules

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I really like Mihail's monster mods but more often then not they don't scale well. I'll run into them in a dungeon and after one hit I'm dead. They're way over-powered compared to vanilla enemies. Even dialing down to Novice difficulty doesn't help, their damage dealt is out of whack with the rest of the game.


Is there an easy way in SSEEdit to go in and lower their damage dealt?

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