TheSkoomaKing Posted February 20, 2013 Share Posted February 20, 2013 Hello everyone! I have a quick question.i am trying to create a script on an activator, so when you activate the activator the player will play an idle this idle to be percise(IdleUseMeadBarrelEnter)here is the script: Scriptname _ScumIslandMeadFillUpScript extends ObjectReference MiscObject Property BasicTankard01 Auto MiscObject Property Gold001 Auto Potion Property FilledTankard Auto Idle Property FillupIdle Auto Event OnActivate(ObjectReference akActionRef) Game.ForceThirdPerson() Game.Getplayer().Removeitem(Gold001,10) Game.Getplayer().PlayIdle(FillupIdle) Game.DisablePlayerControls() Debug.SendAnimationEvent(Game.Getplayer(), "IdleUseMeadBarrelEnter") Utility.wait(3) Game.EnablePlayerControls() Game.Getplayer().Additem(FilledTankard,1) Endevent everything is firing but not the actual idle. i have also tried Game.Getplayer().PlayAnimation("FillupIdle")with no luck. do you know what might be wrong? Link to comment Share on other sites More sharing options...
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