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Mod requirements issue


Malcom86

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I'm trying to traslate a mod for my own (doing some modification as I like...I often do so !), but when I try to open it with the CK an error occurs and I have CTD. It's not the first time it happens: I had the same problem with every mod using update.esm as requirement. I have the latest version of Skyrim, so I'm pretty sure it's not that.

Anyway, my question is: there's any way to delete a requirements for a mod ? For example, the one I'm trying to modify (Riverwood Castle: http://skyrim.nexusmods.com/mods/26835). I just don't want the CK to load the update.esm, as I'm enough sure it's the problem (my opinion is because of the localization...) !!

 

Btw, this is the error occurring:

 

Assert

 

File: C:\_Skyrim\Code\TESV\TES

Shared\misc\BSGLocalizedString.cpp

 

Line:2860

LOCALIZATION: Error opening or reading strings file.

 

 

Thanks for help in advance !!

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I don't know anything about that string error, but to remove a parent master from a mod is easy. Well, it's easy when it works as it should.

 

- Start the CK up.

- Click the Load Master/Plugin Files button (the folder icon).

- When the Data window opens, click the esp in question to highlight it, but don't load it.

- Then highlight the master you want to remove by highlighting it in the Parent Master list to the right, and press ctrl + Del.

 

That removes it. Chances are you'll get an error message as you do, but that can be ignored (always make a backup though).

 

This doesn't always work, however. At least it didn't use to for me, but now days it seems it does. Maybe the problem has been fixed in one of the later CK updates, who knows? If you can't get it to work with the CK, it can be done with TESVSnip.

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Looks like doesn't work to fix it with the CK: I can remove update.esm, but still have CTD after the error.

I'll try with TESVSnip...hoping the problem is the update.esm localization...

Edited by Malcom86
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