dontpanic Posted December 29, 2008 Share Posted December 29, 2008 Can someone tell me how I can set up a trigger to tell an NPC to move foreword to a specific position. Then wait for me to get to that potion and move forward on my command? If a trigger is not needed that would be great. Link to comment Share on other sites More sharing options...
Sabat9 Posted December 29, 2008 Share Posted December 29, 2008 you'll definately need a script or two in addition to the triggers to accomplish this. one way i've used a trigger with an attached script is to simply make a mob appear. Mob starts with "initially disabled" checked then when the player walks thru the trigger, the script attached to the trigger enables the mob. This just makes the mob pop into existance at the spot you placed it at in the editor. This would probably work for the first part of what you want, but only if you don't actually need to SEE the mob proceed to a certain point. Otherwise, i would think you could do it with xMarkerHeadings, (and a basic travel AI package) and a more customized script that tells the mob to go to the marker when the trigger is triggered. Getting them to follow you (by using dialogue choices?) would require a completely different script (or at least additional scripting within your script for this mob). It looks to me that using a trigger is only a small part of what you want to do, while it's mostly gonna be reliant on scripting, which you'd be better off getting help on from someone else. ANYONE else. hehe. Link to comment Share on other sites More sharing options...
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