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A moveable fire damage object. Can it be scripted?


antstubell

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I forgot to add that the 'Activate' to the 'xMarkerActivator' must be sent before the script starts running the "Translate" function.


This is a simple idea, and i don't see why it shouldn't be working. Unless of course you did a mistake on your script version, after all... we are just humans.

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Ok, t moved the activate event and now the script does work. Unfortunately it doesn't do what I want. I set up the objects in an open world space and when activated, even though player was a very, very long way from the fire, player was burnt to death.

Thanks for helping but I've since used a different approach.

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As i wrote, it was just an example script and i didn't have time to check it.


It does has a mistake, change this:

( ActorPlayer.GetDistance(MouvableFire) > 512 )

to this

( ActorPlayer.GetDistance(MouvableFire) < 512 )


But since you found a different approach, this won't matter anymore...


Have a happy modding.

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