antstubell Posted October 21, 2020 Author Share Posted October 21, 2020 Thanks for all your help. maxarturo script doesn't produce anything but thanks.I'll figure out a different approach. Link to comment Share on other sites More sharing options...
maxarturo Posted October 21, 2020 Share Posted October 21, 2020 I forgot to add that the 'Activate' to the 'xMarkerActivator' must be sent before the script starts running the "Translate" function. This is a simple idea, and i don't see why it shouldn't be working. Unless of course you did a mistake on your script version, after all... we are just humans. Link to comment Share on other sites More sharing options...
antstubell Posted October 22, 2020 Author Share Posted October 22, 2020 Ok, t moved the activate event and now the script does work. Unfortunately it doesn't do what I want. I set up the objects in an open world space and when activated, even though player was a very, very long way from the fire, player was burnt to death.Thanks for helping but I've since used a different approach. Link to comment Share on other sites More sharing options...
maxarturo Posted October 22, 2020 Share Posted October 22, 2020 As i wrote, it was just an example script and i didn't have time to check it. It does has a mistake, change this: ( ActorPlayer.GetDistance(MouvableFire) > 512 ) to this ( ActorPlayer.GetDistance(MouvableFire) < 512 ) But since you found a different approach, this won't matter anymore... Have a happy modding. Link to comment Share on other sites More sharing options...
antstubell Posted October 22, 2020 Author Share Posted October 22, 2020 Ah! I see it now. Yes it would work when changing to < 512. I will use this script in the future as it's a really useful one.Thanks. Link to comment Share on other sites More sharing options...
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