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Point A to point C passing by point B...


Aureus

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Hello
I am trying to make an npc sandbox at point A then go and sandbox at point C but I want him/her to pass by point B, then back to point A via point B, rinse repeat. Without point B, he/she ends up stuck up against a wall on the way to either point A or C, so him/her going through point B is essential.
What is the simplest way to achieve that ? I thought I knew but I don't. :confused:
I made four simple packages :
Sandbox A at 9:00 am, duration 15hrs
Travel to B at 0:Any am, duration 0hrs
Sandbox C at 0:00 am, duration 9hrs
Travel to B at 9:Any am, duration 0hrs

I tried variations like changing minutes, travel package duration (minimum is 0.25 hr), and/or enabling the "must complete" flag but I end up with either an ignored package or the npc teleporting (which I don't want)...

So... There must be a simple and elegant (?) way to make this happen but I can't see how.
Anybody knows ?

Edited by Aureus
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Thanks for the answer, thumbingcubation.
The wall in question is my own doing. It's actually a stable I placed in the worldspace so I cannot delete navmeshes to fit the building.
I'll have a look for a possible multiple-travel package. Maybe I missed it.

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You're welcome. Here is something that may help you. I think the critical part is to try to keep the stable within one exterior cell. If nothing else, turn on the navmesh and press P to toggle preferred pathing, and see if the yellow runs through the stable.

 

For the package, you might be able to modify a travel back and forth package to do what you need. If not, there is some information in here

 

https://www.creationkit.com/index.php?title=Category:Getting_Started

 

about building your own packages, and how to use the procedures and branches. On this main page, click the "tutorial hub" link, and packages should be one of the common links along the right side of the page. From there, it should link you to the specialties, but you can also get even more specialty tutorials with the search box on the same page.

 

Also SpiderAKC (AI Overhaul) did up an article on customizing packages that may help too. https://www.nexusmods.com/skyrimspecialedition/articles/2467

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Thanks again. I'll have a look at all these precious informations. This personal mod I am working on is by far the most ambitious I have started and I struggle with all sorts of mechanisms in the CK, namely delays between idles in idle markers and custom bards not respecting their schedule (singing 24/7 whatsoever). Creation Engine or CK is a real b****. :pinch:

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You can add primitive boxes around the stable walls and select the "Navcut" in the options of the the primitive. It help sometime. It's like cutting the navmeshes without changing them.

 

It's a great way to force the NPC to avoid mod placed objects. Can be used along the prefered path.

Edited by Vactrol
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Thanks for the suggestion, Vactrol.
Problem solved. I enabled the "use preferred pathing?" option in the packages and painted the navmeshes adequately.
It was right there under my nose all this time. Argh.

Edited by Aureus
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