Aureus Posted October 19, 2020 Share Posted October 19, 2020 (edited) HelloI am trying to make an npc sandbox at point A then go and sandbox at point C but I want him/her to pass by point B, then back to point A via point B, rinse repeat. Without point B, he/she ends up stuck up against a wall on the way to either point A or C, so him/her going through point B is essential.What is the simplest way to achieve that ? I thought I knew but I don't. :confused:I made four simple packages :Sandbox A at 9:00 am, duration 15hrsTravel to B at 0:Any am, duration 0hrsSandbox C at 0:00 am, duration 9hrsTravel to B at 9:Any am, duration 0hrsI tried variations like changing minutes, travel package duration (minimum is 0.25 hr), and/or enabling the "must complete" flag but I end up with either an ignored package or the npc teleporting (which I don't want)...So... There must be a simple and elegant (?) way to make this happen but I can't see how.Anybody knows ? Edited October 19, 2020 by Aureus Link to comment Share on other sites More sharing options...
thumbincubation Posted October 20, 2020 Share Posted October 20, 2020 Does setting Preferred pathing keep the NPC away from the wall? If not, I think there's a multi-travel package, that you can have them go to spot B, hang around for a second, then continue on to C. Link to comment Share on other sites More sharing options...
Aureus Posted October 20, 2020 Author Share Posted October 20, 2020 Thanks for the answer, thumbingcubation.The wall in question is my own doing. It's actually a stable I placed in the worldspace so I cannot delete navmeshes to fit the building.I'll have a look for a possible multiple-travel package. Maybe I missed it. Link to comment Share on other sites More sharing options...
thumbincubation Posted October 20, 2020 Share Posted October 20, 2020 You're welcome. Here is something that may help you. I think the critical part is to try to keep the stable within one exterior cell. If nothing else, turn on the navmesh and press P to toggle preferred pathing, and see if the yellow runs through the stable. For the package, you might be able to modify a travel back and forth package to do what you need. If not, there is some information in here https://www.creationkit.com/index.php?title=Category:Getting_Started about building your own packages, and how to use the procedures and branches. On this main page, click the "tutorial hub" link, and packages should be one of the common links along the right side of the page. From there, it should link you to the specialties, but you can also get even more specialty tutorials with the search box on the same page. Also SpiderAKC (AI Overhaul) did up an article on customizing packages that may help too. https://www.nexusmods.com/skyrimspecialedition/articles/2467 Link to comment Share on other sites More sharing options...
Aureus Posted October 21, 2020 Author Share Posted October 21, 2020 Thanks again. I'll have a look at all these precious informations. This personal mod I am working on is by far the most ambitious I have started and I struggle with all sorts of mechanisms in the CK, namely delays between idles in idle markers and custom bards not respecting their schedule (singing 24/7 whatsoever). Creation Engine or CK is a real b****. :pinch: Link to comment Share on other sites More sharing options...
Vactrol Posted October 21, 2020 Share Posted October 21, 2020 (edited) You can add primitive boxes around the stable walls and select the "Navcut" in the options of the the primitive. It help sometime. It's like cutting the navmeshes without changing them. It's a great way to force the NPC to avoid mod placed objects. Can be used along the prefered path. Edited October 21, 2020 by Vactrol Link to comment Share on other sites More sharing options...
Aureus Posted October 22, 2020 Author Share Posted October 22, 2020 (edited) Thanks for the suggestion, Vactrol.Problem solved. I enabled the "use preferred pathing?" option in the packages and painted the navmeshes adequately.It was right there under my nose all this time. Argh. Edited October 22, 2020 by Aureus Link to comment Share on other sites More sharing options...
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