QaxeIsKaze Posted February 21, 2013 Share Posted February 21, 2013 (edited) I have made some quests, but I want to begin offering the player options during a quest, so I am in need of advice. The first one I want to tackle is giving the player the option how he wants to get a key. I would usually create an alias that creates the key in a container and use the DefaultSetStageOnPlayerAcquire script, but in this particular case there would be 2 possible keys that they player could get in order to progress to the next stage. Can or should 2 aliases share the same target (the same key), and can both use the same DefaultSetStageOnPlayerAcquire script set to the same stage? Edit: deleted 2nd question for now. Edited February 21, 2013 by Ahondara Link to comment Share on other sites More sharing options...
Recommended Posts