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ok I need some load order help. I've


steelfiredragon

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The Possible relevant objects certainly confirms your suspicions. Did you already have the crash log and that is how you narrowed the suspects to those three, or are there other insights from when you disabled various combinations? I take it that the crash occurs when trying to enter the castle? Is it the PC causing the crash whether accompanied or not, or is it the presence of a follower that triggers the crash?

 

Most crashes I've suffered have been conflicts between two mods trying to alter the same vanilla worldspace, but if you've conclusively narrowed it to these three then it might be something else. Have you tried loading your entire plugin list into SSEEdit and then filtering for conflicts, and then looking at the Castle Riverwood plugin to see what might be conflicting with it, either in worldspace or anything else? If it's specific to that locale, I would focus on at least the one mod that is known to alter it. If there's another hidden culprit, that process should expose it.

 

Have you worked with SSEEdit? It takes some time and experimentation (or tutorials) to become accustomed to it. It has no toolbars or GUI menus, it's all context-driven (right-click) menus.

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no the crash is in lake ilnata and around south brittleshin pass( and entering that entrance)., which is strange as far as I know and gotten so far with livia's usage she doesnt touch that area and castle gonduin doesnt touch it at all. No I haven't checked sseedit and wont be able to do so until after work. SSE is still martian to me as the most I've used it for is to compact files for espfe files

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no the crash is in lake ilnata and around south brittleshin pass( and entering that entrance)., which is strange as far as I know and gotten so far with livia's usage she doesnt touch that area and castle gonduin doesnt touch it at all. No I haven't checked sseedit and wont be able to do so until after work. SSE is still martian to me as the most I've used it for is to compact files for espfe files

I can't jump into the game, but that's the northwest perimeter of the lake, correct? Where exactly is the castle? The mod's page didn't have a screenshot showing its location on the map, but "southwest of Riverwood in the mountains" could place it near a favorite worldspace location for other mods: Bluecreek Estate, Helgen Reborn (Staadomaar), Tel Nalta, and at least several others. Is the castle east of Illinalta's Deep?

 

Well, no matter if the crash is happening west of there. Is the crash occurring only at a very specific location like the entrance to the Pass, or does it occur more generally over a wider area around the lake?

 

I'm hopeful you will find something useful when you probe for conflicts in SSEEdit. If you've used it to compact FormIDs - I haven't dared try that yet myself - and flag ESPs as Light then I think you can manage the right-click to filter for conflicts. I might try to filter for just conflicts in Worldspace records first as a guess, and then broaden it generally if that reveals nothing. AFAIK there's no way to search for arbitrary text strings like "Brittleshin", which would have been helpful more than once, so you might have to rummage and expand a bunch of plugins to find suspicious things relevant to the crash. You could start with the skyrim.esm Worldspace records, since that is the vanilla common ground, but the crash conflict will likely be between two mods trying to tweak the same vanilla thing.

 

Edited by VulcanTourist
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