steelfiredragon Posted October 19, 2020 Share Posted October 19, 2020 been crashing from these 3 modslivia Salvian daughter of the high chancellor, castle gonduin, and aurlyn dawnstone: the reclusive philosopherI would like suggestions on a load order Link to comment Share on other sites More sharing options...
VulcanTourist Posted October 19, 2020 Share Posted October 19, 2020 No one who hasn't been sitting behind you the whole time can offer any useful suggestions when you've offered nothing of substance. A crash log from .NET Script Framework would be a start. Link to comment Share on other sites More sharing options...
steelfiredragon Posted October 20, 2020 Author Share Posted October 20, 2020 https://pastebin.com/4Yr5zfsX Link to comment Share on other sites More sharing options...
VulcanTourist Posted October 20, 2020 Share Posted October 20, 2020 https://pastebin.com/4Yr5zfsXThe Possible relevant objects certainly confirms your suspicions. Did you already have the crash log and that is how you narrowed the suspects to those three, or are there other insights from when you disabled various combinations? I take it that the crash occurs when trying to enter the castle? Is it the PC causing the crash whether accompanied or not, or is it the presence of a follower that triggers the crash? Most crashes I've suffered have been conflicts between two mods trying to alter the same vanilla worldspace, but if you've conclusively narrowed it to these three then it might be something else. Have you tried loading your entire plugin list into SSEEdit and then filtering for conflicts, and then looking at the Castle Riverwood plugin to see what might be conflicting with it, either in worldspace or anything else? If it's specific to that locale, I would focus on at least the one mod that is known to alter it. If there's another hidden culprit, that process should expose it. Have you worked with SSEEdit? It takes some time and experimentation (or tutorials) to become accustomed to it. It has no toolbars or GUI menus, it's all context-driven (right-click) menus. Link to comment Share on other sites More sharing options...
steelfiredragon Posted October 20, 2020 Author Share Posted October 20, 2020 no the crash is in lake ilnata and around south brittleshin pass( and entering that entrance)., which is strange as far as I know and gotten so far with livia's usage she doesnt touch that area and castle gonduin doesnt touch it at all. No I haven't checked sseedit and wont be able to do so until after work. SSE is still martian to me as the most I've used it for is to compact files for espfe files Link to comment Share on other sites More sharing options...
VulcanTourist Posted October 20, 2020 Share Posted October 20, 2020 (edited) no the crash is in lake ilnata and around south brittleshin pass( and entering that entrance)., which is strange as far as I know and gotten so far with livia's usage she doesnt touch that area and castle gonduin doesnt touch it at all. No I haven't checked sseedit and wont be able to do so until after work. SSE is still martian to me as the most I've used it for is to compact files for espfe filesI can't jump into the game, but that's the northwest perimeter of the lake, correct? Where exactly is the castle? The mod's page didn't have a screenshot showing its location on the map, but "southwest of Riverwood in the mountains" could place it near a favorite worldspace location for other mods: Bluecreek Estate, Helgen Reborn (Staadomaar), Tel Nalta, and at least several others. Is the castle east of Illinalta's Deep? Well, no matter if the crash is happening west of there. Is the crash occurring only at a very specific location like the entrance to the Pass, or does it occur more generally over a wider area around the lake? I'm hopeful you will find something useful when you probe for conflicts in SSEEdit. If you've used it to compact FormIDs - I haven't dared try that yet myself - and flag ESPs as Light then I think you can manage the right-click to filter for conflicts. I might try to filter for just conflicts in Worldspace records first as a guess, and then broaden it generally if that reveals nothing. AFAIK there's no way to search for arbitrary text strings like "Brittleshin", which would have been helpful more than once, so you might have to rummage and expand a bunch of plugins to find suspicious things relevant to the crash. You could start with the skyrim.esm Worldspace records, since that is the vanilla common ground, but the crash conflict will likely be between two mods trying to tweak the same vanilla thing. Edited October 20, 2020 by VulcanTourist Link to comment Share on other sites More sharing options...
steelfiredragon Posted October 20, 2020 Author Share Posted October 20, 2020 (edited) its south by south east of Riverwood. Gonduin is a known mod not to be compatible with helgen reborn....which I don't usethough aurlyn does touch bloated man's grotto and Fallowstone cave...... Edited October 20, 2020 by steelfiredragon Link to comment Share on other sites More sharing options...
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