humannature66 Posted February 21, 2013 Share Posted February 21, 2013 From time to time i get something like twisted vertices / faces, after extruding / manipulating vertices in Blender.It only becomes visible later in Nifskope (and of course ingame):http://www.ld-host.de/uploads/thumbnails/bcf8f93d3d322acade3aefbfb1e7e949.jpg I'm a bit embarrassed, but i don't know whatz causing it, nor how i can denie or fix it, but i'm doing anything wrong obviously.Does anyone have an explanation? ... somehow i hope it's not a noob-mistake ;D ... Link to comment Share on other sites More sharing options...
micalov Posted February 22, 2013 Share Posted February 22, 2013 erm in nif skope think its right click the tristrip/shape branch and mesh face normals then update tangent space. Link to comment Share on other sites More sharing options...
humannature66 Posted February 22, 2013 Author Share Posted February 22, 2013 nope, thatz not it.i'm not sure, but i think it can only be fixed in Blender, not in Nifkope ... :ermm: ...those half-shaded faces don't even use the texture. Tho the rest of the mesh works correctly (double-sided, transparent, whatever ... everything else works normal) ... these dumb little distorted faces seem to be twisted somehow, and they won't go ! >:( ideas? Link to comment Share on other sites More sharing options...
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