Flammendehaar Posted February 21, 2013 Share Posted February 21, 2013 So basically I have been experiencing a fair few CTD's since getting skyrim and modding in over the past few days, but all these crashes, when I looked at my papyrus log, were occurring for wildly different reasons, so I messed around a bit, cleaned my mods and the dlcs and then re-ordered the load order with boss. So now it's freezing a lot less but i'm still getting a few seriously nasty freezes which actually require me to sign out and back in again on the computer just to close. Now, whereas before I was getting crashes for all kinds of reasons, it now seems to be that the last few lines of my papyrus look something akin to this: <DLC1WEJS06 (020127F0)>]stage 255, calling DeleteWhenAble() on created aliases[02/21/2013 - 04:34:53PM] [DLC1_QF_DLC1WEJS06_010127F0 <DLC1WEJS06 (020127F0)>]stage 255, calling ReArmTrigger() on trigger[WETriggerScript < (00073D13)>][02/21/2013 - 04:34:56PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]ProcessingHit OnBeginState() Calling RollForRieklings() and RegisterForSingleUpdate() to reset OnHit Event Capture[02/21/2013 - 04:34:56PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]ProcessingHit OnBeginState() WasProjectile: False[02/21/2013 - 04:34:56PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (04038C07)>]RollForRieklings()[02/21/2013 - 04:34:56PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (04038C07)>]RollForRieklings() chance: 25.000000, roll: 62.000000[02/21/2013 - 04:34:56PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]OnHit() akProjectile: None[02/21/2013 - 04:34:56PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]OnHit() akSource: [WEAPON < (000001F4)>][02/21/2013 - 04:34:56PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (04038C07)>]OnHit() WasProjectile: False[02/21/2013 - 04:34:57PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack: [None].CHHorseDynamicSpeedEffectScript.RegisterForSingleUpdate() - "<native>" Line ? [None].CHHorseDynamicSpeedEffectScript.OnUpdate() - "CHHorseDynamicSpeedEffectScript.psc" Line 43[02/21/2013 - 04:35:26PM] WZMSG : DISABLED by GARRISON Property [GlobalVariable <WZonesSelectTraitorsPost (0801222C)>][02/21/2013 - 04:35:26PM] WZMSG : If you see this immediately before or after GARRISON ENABLE messages, remember some WZs have multiple possible battles but only one BattleSelect command[02/21/2013 - 04:35:40PM] Error: Unable to call IsDead - no native object bound to the script object, or object is of incorrect typestack: [None].dragonactorscript.IsDead() - "<native>" Line ? [None].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 119[02/21/2013 - 04:35:40PM] warning: Assigning None to a non-object variable named "::temp8"stack: [None].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 119[02/21/2013 - 04:35:40PM] Error: Unable to call IsGhost - no native object bound to the script object, or object is of incorrect typestack: [None].dragonactorscript.IsGhost() - "<native>" Line ? [None].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 119[02/21/2013 - 04:35:40PM] warning: Assigning None to a non-object variable named "::temp9"stack: [None].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 119 I have no idea what half of that means, but that Dragonactorscript seems to be a recurring theme now. Help will be greatly appreciated Link to comment Share on other sites More sharing options...
ripple Posted February 21, 2013 Share Posted February 21, 2013 Post your BOSS log (with the messages), include the list of plugins not recognized by BOSS if one is generated, enclose them in spoiler tags so they don't clutter up the screen. Link to comment Share on other sites More sharing options...
Flammendehaar Posted February 21, 2013 Author Share Posted February 21, 2013 Boss log: These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.Skyrim.esm ActiveUpdate.esm ActiveDawnguard.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}HearthFires.esm ActiveDragonborn.esm ActiveClimatesOfTamriel.esm Activemoonpath.esm ActiveSPIKE.esm ActiveWARZONES - Civil Unrest.esm ActiveHighResTexturePack01.esp ActiveHighResTexturePack02.esp ActiveHighResTexturePack03.esp ActiveUnofficial Skyrim Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Dawnguard Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Hearthfire Patch.esp ActiveUnofficial Dragonborn Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev}}RevampedExteriorFog.esp ActiveIncompatible with: Realistic Lighting.espFurther Dark Dungeons for ENB.esp ActiveChesko_WearableLantern.esp ActiveDead Body Collision.esp ActiveConvenient Horses.esp ActiveAuto Unequip Ammo.esp ActiveFootprints.esp ActiveIMAGINATOR - Visual Control for Skyrim.esp Activewar zone fix.esp ActiveSkyUI.esp ActiveCloaks.esp ActiveCloaks - No Imperial.espNote: Use only one cloaks*espCloaks - Player Only.espNote: Use only one cloaks*esphothtrooper44_ArmorCompilation.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}JNL - Lots More Followers.esp Activemoonpath_questdata.esp ActiveImmersive Weapons.esp ActiveBash Tag suggestion(s): {{BASH: Delev}}SkyTEST-RealisticAnimals&Predators.esp ActivedD - Enhanced Blood Main.esp ActiveRequires: Dawnguard Compatibility_Patch.Realistic Lighting.espRealistic Lighting Patcher.espRealistic Lighting Overhaul - Illuminated Spells.espRealistic Lighting Overhaul - Dungeons.espRealistic Lighting Overhaul - Minor Cities & Town Interiors.espRealistic Lighting Overhaul - Major City Interiors.espClimatesOfTamriel-Dawnguard-Patch.esp ActiveClimatesOfTamriel-Dungeons-Hazardous.espIncompatible with: Realistic Lighting OverhaulLocational Damage.esp ActiveThe Dance of Death - Ultimate Edition.esp ActiveMercenariesPlus.esp ActiveUFO - Ultimate Follower Overhaul.esp ActiveNote: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page.UFO - Dawnguard AddOn.esp ActiveUFO - Heartfire AddOn.esp ActiveUFO - AllwaysDrawWeapons.esp ActiveWATER.esp ActiveWATER Plants.esp ActiveWATER DB Waves.esp ActiveBashed Patch, 0.esp Active Unrecognised plugins: Realistic Lighting Addon.espFootprints - Ash.esp ActivedD-Dragonborn-Dawnguard-EBT Patch.esp Active Link to comment Share on other sites More sharing options...
ripple Posted February 21, 2013 Share Posted February 21, 2013 Warzones and SkyTest are notorious for causing worldspace instability. Try removing them and see if you can stabilize the load order. Link to comment Share on other sites More sharing options...
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