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UV maps in nifskope


phoenixdemon

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I don't know were to ask bekause i't a technical and Troubleshooting question anyway...

 

I started to work on a new body mod starting from UNPB body:

1. In femalebody_1.nif i exported the .obj file with nifskope and modified the body meshes with Zbrush (and the UV map were working)

2. then in Nifskope i removed NiTriShapeData and clicking on NiTriShape i import the model (.obj) made by me in Zbrush.

 

the problem is that after the importing the UV maps disappeared and the texture in game don't load.


nifscope importer of .obj don't take UV maps with this way

Some one know what to do ?

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I also tryed to import at the place of NiTriShapeData the same .obj that i just exported and the result is the same. the UV edit say that "Could not load texture data for UV editor."

Maybe i forget some steps in nifskope?

saw also that after importing an .obj clicking on the obj that now is NiTriShapeData, the selected line (watch attached file) that are the UV cordinates disappear.

how can put these again in my NiTriShapeData?

 

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i solved the problem---you must override the NiTriShape with the new obj because if you remove it before the importing the orther of files changes.

now and i have an other question what is this warning in nifskope:

 

failed to open "C:/Users/casa/Desktop/IN THE END/obj"

 

material "defaultMat" not found in mtllib

 

and the meshes become black

Edited by phoenixdemon
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  • 10 months later...

i solved the problem---you must override the NiTriShape with the new obj because if you remove it before the importing the orther of files changes.

now and i have an other question what is this warning in nifskope:

 

failed to open "C:/Users/casa/Desktop/IN THE END/obj"

 

material "defaultMat" not found in mtllib

 

and the meshes become black

 

what do you mean when you say override the NiTriShade? what did i should do? i also got the same problem too

can you explain me step by step?

thanks!

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