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Copypasting Skin Modifier Help (3DS Max)


OminousVoice

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I'm currently working on an armour mesh. I have both _0 and _1 working fine in game. Trouble is I noticed some discrepencies with the weighting so I reimported the _0.nif into Max and fixed them (I hope). I made several changes and didn't keep track of them in order to fix _1.

 

So I want to copy the fixed skin modifier from _0 to _1. I know it's possible, I just need step by step instructions so I don't screw it up.

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