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Control npc AI package in a quest


QaxeIsKaze

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This should be easy, but I don't know how to do it yet so I need to ask:

 

1. How can I make an npc "run to this location and stay there" during a given quest stage? I understand how to make AI packages, just not how to "turn on/off" new ones in a quest.

 

EDIT (This seems to be done by adding quest conditions in the package, but isn't working for me just yet.)

 

2. I'm also trying to find how to make an actor/npc run toward a door and be disabled when using it. NPC vampires in Fellglow Keep do something like this if the player releases them from their jail-cells, but the package is pretty complex otherwise.

 

Advice will be appreciated.

Edited by Ahondara
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