QaxeIsKaze Posted February 22, 2013 Share Posted February 22, 2013 (edited) This should be easy, but I don't know how to do it yet so I need to ask: 1. How can I make an npc "run to this location and stay there" during a given quest stage? I understand how to make AI packages, just not how to "turn on/off" new ones in a quest. EDIT (This seems to be done by adding quest conditions in the package, but isn't working for me just yet.) 2. I'm also trying to find how to make an actor/npc run toward a door and be disabled when using it. NPC vampires in Fellglow Keep do something like this if the player releases them from their jail-cells, but the package is pretty complex otherwise. Advice will be appreciated. Edited February 23, 2013 by Ahondara Link to comment Share on other sites More sharing options...
QaxeIsKaze Posted February 25, 2013 Author Share Posted February 25, 2013 (edited) Both items are sussed. Everything solved. Edited February 25, 2013 by Ahondara Link to comment Share on other sites More sharing options...
Recommended Posts