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How to change slots on mods/import esp to^^


Peacetoyaall95

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Hi i want to know what program u uses to fix with mods/create mods on FO3. I was gonna change slots on a mask that im using from FO3 nexus, But i dont know what program u uses or how to put existing mods in to that program. And i need to change slots on that mask (Thats why im typing this in the first place) So if anyone could help me ide be very thankful..

 

Peace!!

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Peacetoyaall95 - Hello!

 

"Hi i want to know what program u uses to fix with mods/create mods on FO3."

 

The official program is the GECK, link to download it & how to set it up are here:

 

http://geck.bethsoft.com/index.php/Bethsoft_Tutorial_GECK_Setup

 

It's free & it's pretty easy to get into, it's definitely the most detailed tool for creating & editing mods.

 

Providing the mod file you want to edit is an .esp you can load it in GECK via the Data files - Set as active file.

 

If it's an .esm you need to change it to an .esp or make a seperate mod .esp with your changes for it.

 

There is also FO3Edit:

 

http://fallout3.nexusmods.com/mods/637

 

This is not as in depth a mod tool as the GECK but is an incredibly handy tool, it can even do a few things GECK can't.

 

FO3Edit is very good for editing item's stats, like weapons, quickly & clearly.

 

It would probably be the easiest tool to use to change your mask's settings.

 

Before using FO3Edit to change a mod, make a copy of the plugin you're going to edit just in case you goof something up. That way you can drop the backup back in & all will return to normal. :)

 

Run FO3Edit & it will present a list of your mods. Make sure ythe one you want to edit is ticked, click OK & let it load them up.

 

Find the mod you want to edit in the list, expand it's details by clicking on the + next to it.

 

In there find the thing you want to edit (a mask should be under Armor), left clicking on the item brings up it's details in FO3Edit's right hand window.

 

You may notice several columns if the item in question is changed by several mods or a vanilla item, make sure you edit the column that is the mod you want.

 

Within those details the slots that armor/clothes use are set in "Biped Flags", right click on that (you'll get a warning, about editing) & a list of slots can be set by ticking them or unticking as desired.

 

When you are done close FO3Edit & it will ask you to save changes, make sure ONLY the mod you want changed is in the list. If anything else is ticked, untick it BEFORE clicking OK.

 

Hope this helps!

 

Prensa

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Peacetoyaall95 - Hello!

 

"Hi i want to know what program u uses to fix with mods/create mods on FO3."

 

The official program is the GECK, link to download it & how to set it up are here:

 

http://geck.bethsoft.com/index.php/Bethsoft_Tutorial_GECK_Setup

 

It's free & it's pretty easy to get into, it's definitely the most detailed tool for creating & editing mods.

 

Providing the mod file you want to edit is an .esp you can load it in GECK via the Data files - Set as active file.

 

If it's an .esm you need to change it to an .esp or make a seperate mod .esp with your changes for it.

 

There is also FO3Edit:

 

http://fallout3.nexusmods.com/mods/637

 

This is not as in depth a mod tool as the GECK but is an incredibly handy tool, it can even do a few things GECK can't.

 

FO3Edit is very good for editing item's stats, like weapons, quickly & clearly.

 

It would probably be the easiest tool to use to change your mask's settings.

 

Before using FO3Edit to change a mod, make a copy of the plugin you're going to edit just in case you goof something up. That way you can drop the backup back in & all will return to normal. :smile:

 

Run FO3Edit & it will present a list of your mods. Make sure ythe one you want to edit is ticked, click OK & let it load them up.

 

Find the mod you want to edit in the list, expand it's details by clicking on the + next to it.

 

In there find the thing you want to edit (a mask should be under Armor), left clicking on the item brings up it's details in FO3Edit's right hand window.

 

You may notice several columns if the item in question is changed by several mods or a vanilla item, make sure you edit the column that is the mod you want.

 

Within those details the slots that armor/clothes use are set in "Biped Flags", right click on that (you'll get a warning, about editing) & a list of slots can be set by ticking them or unticking as desired.

 

When you are done close FO3Edit & it will ask you to save changes, make sure ONLY the mod you want changed is in the list. If anything else is ticked, untick it BEFORE clicking OK.

 

Hope this helps!

 

Prensa

Thank you for your help mate :D i fixed it in ten minutes or so was expecting it to be a longer period of time to put everything togheter and all that. But checked it in game and it worked:) But i was gonna load a hood that used mask slots to go with my mask (a moded hood) But it was an esm file so it could't load. If you have time could you enlightend me how to convert esm into esps^^ Ide love you if you did. I did search the web and will continue doing so. But i could only find tutorials on how to convert esp into esm :/ But you explained good and everything so thank you!

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Peacetoyaall95 - Hello!

"Thank you for your help mate"

Happy to have helped! :)

"could you enlightend me how to convert esm into esps"

That's one of the things FO3Edit can do that GECK cannot & it's also pretty simple.

As mentioned before, make a backup of any .esm/.esp you intend to edit in case something goes wrong.

Run FO3Edit, locate the .esm you want to convert & epand it's details.

Left click on "File Header", it's details will be displayed on the right.

Go to "Record Flags", note it says ESM, right click on that & select Edit.

In the window that opens untick ESM.

Close FO3Edit, saving the changes to the mod you edited.

The mod can now be edited by GECK.

Very important to change the mod back to an .esm when you are done editing it in GECK as it's almost certainly been made an .esm for a reason. Also any .esp's that use it as a master will not recognise it as an .esp.

If you wanted to make the changes to the .esm mod as a seperate .esp plugin (rather than editing the .esm directly as detailed above), you can set the .esm mod as a master in GECK's data window, make your changes & save as a new plugin.

You'd then just have to tick that new .esp plugin you created for the changes to take effect.

An important change to make to your GECK is allowing it to open multiple masters, for some odd reason GECK's default setting is to prevent multiple masters.

This would prevent you making a mod & using say Fallout 3 & assets from the DLC's or a mod that's an .esm.

Fortunately it's easily fixed, you need to change a setting in the GECK's .ini in order to load multiple masters.

GECK's .ini should be in the same place as your Fallout 3.ini.

Go to your:

Documents\My Games\Fallout3

Open this up in notepad:

GECKCustom.ini

& change this line:

bAllowMultipleMasterLoads=0

To this:

bAllowMultipleMasterLoads=1

Don't do it while GECK is running though or it will change the setting back when you close GECK.

Hope this helps!

Prensa

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