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Posted

Good evening everybody!

 

I know how to create basic static meshes (and very simple animated statics like doors).

But how do you create one of those "moving water" meshes?

I already searched a bit and couldn't find anything about this ...

 

What I want to do is to replicate those "flowing river" assets that are in Skyrim ...

(I do not mean the water plane activators, I mean those "small creek" things with the rocks and gravel around them)

 

(Eventually I'd like to recreate all of the waterfall - and other "water assets" from Skyrim, because Fallout 4 needs stuff like that!)

  • 2 weeks later...
Posted

Ok, at least that is a step forward ....

Are there any good tutorials about using BGEM "materials" ?

I know how to setup "regular" "static" BGSM texture materials, but that's about it ...

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