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Help with creating an uninstall chem


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I am working on a new version of Commonwealth Cleanup and Big Junk Remix. When people uninstall my mod, for some reason some of the scripts like to stick around. Specifically, cigarette machines and milk machines references seem to hold on to the bobby pin box script (which is use in CCBJ) and disappear when used, i.e. looted. It should be noted that they do appear as their base-game container references, and show loot. But if anything is removed, the container goes poof.

 

What should I put in a script for a chem that will stop/remove these scripts before uninstalling my mod?

 

Thanks in advance,

~GKX

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