Sarteka Posted December 30, 2008 Share Posted December 30, 2008 Ever had a problem in the last couple weeks where G.E.C.K. just plain frustrated you for one reason or another? This is a thread where we can put up our ideas for thing we would like to see changed or added to G.E.C.K.. Feel free to post any ideas, or discuss the list Ill get the list started, 1. Way to change the form id of an object/entity/item/ect.2. Way to delete things from your .esp file3. Fix crashes that occur while closing G.E.C.K.4. Built in Nif/DDS editor5. Redone dialogue system to be easier to use and vista compatible6. Ability to view only the files contained in an esp (view toggle button?)7.8.9. Link to comment Share on other sites More sharing options...
CowgirlFromHell Posted December 30, 2008 Share Posted December 30, 2008 Eliminate the problem with the GECK that occurs upon closing. The GECK will crash, while not harming the saved file, it still is a nagging problem and boggles down the computer. Link to comment Share on other sites More sharing options...
jmayor Posted December 30, 2008 Share Posted December 30, 2008 Ever had a problem in the last couple weeks where G.E.C.K. just plain frustrated you for one reason or another? This is a thread where we can put up our ideas for thing we would like to see changed or added to G.E.C.K.. Feel free to post any ideas, or discuss the list Ill get the list started, 1. Way to change the form id of an object/entity/item/ect.2. Way to delete things from your .esp file3. Fix crashes that occur while closing G.E.C.K.4.5. honestly all I'd like is a couple things... 1. Ability to revert back to the original object (be it npc/item/weapon/texture/whatever) with a click of a button (I made some changes to Three Dog in an all-in-one mod of my own where I change a few NPC's names..skin/hair color etc and Three Dog I made hispanic and lightened his skin tone...which looks fine in geck..but in game he has the modified head..but his skin texture is still dark brown like his original..so it's hard to revert him back without losing all the other NPC changes) 2. a built in texture and .nif editor (so you can create your new weapons/armor/whatever right in GECK without having to worry about importing/exporting and conflicts). OH..and I guess..more then a couple... 3. A "Wizard" that let's you easliy create Quests/NPC's. Hell I'd be happier then poo if it only had ONE of those (though if not all I'd rather it be 1 or 3..2's actually my least concern..actually if I could chose it'd be 3, 1, 2 in order) Link to comment Share on other sites More sharing options...
Triumph675 Posted December 30, 2008 Share Posted December 30, 2008 Crashes upon exit are annoying. It'd be nice if you could toggle between layers upon your levels. So you aren't stuck clicking on the lights for an hour, when you you just want to click on that damn chair. Link to comment Share on other sites More sharing options...
Sarteka Posted December 30, 2008 Author Share Posted December 30, 2008 honestly all I'd like is a couple things... 1. Ability to revert back to the original object (be it npc/item/weapon/texture/whatever) with a click of a button (I made some changes to Three Dog in an all-in-one mod of my own where I change a few NPC's names..skin/hair color etc and Three Dog I made hispanic and lightened his skin tone...which looks fine in geck..but in game he has the modified head..but his skin texture is still dark brown like his original..so it's hard to revert him back without losing all the other NPC changes) 2. a built in texture and .nif editor (so you can create your new weapons/armor/whatever right in GECK without having to worry about importing/exporting and conflicts). OH..and I guess..more then a couple... 3. A "Wizard" that let's you easliy create Quests/NPC's. Hell I'd be happier then poo if it only had ONE of those (though if not all I'd rather it be 1 or 3..2's actually my least concern..actually if I could chose it'd be 3, 1, 2 in order) If you could delete the files for threedog out of your .esp, the vanilla version would be the one the game uses. But like i put in the list theres no way to delete stuff. Btw what do you mean by "wizard" Crashes upon exit are annoying. It'd be nice if you could toggle between layers upon your levels. So you aren't stuck clicking on the lights for an hour, when you you just want to click on that damn chair. Couldnt you just move it closer? Using the ~ in geck to get the noclip cam is pretty useful for getting in close. Link to comment Share on other sites More sharing options...
jmayor Posted December 30, 2008 Share Posted December 30, 2008 honestly all I'd like is a couple things... 1. Ability to revert back to the original object (be it npc/item/weapon/texture/whatever) with a click of a button (I made some changes to Three Dog in an all-in-one mod of my own where I change a few NPC's names..skin/hair color etc and Three Dog I made hispanic and lightened his skin tone...which looks fine in geck..but in game he has the modified head..but his skin texture is still dark brown like his original..so it's hard to revert him back without losing all the other NPC changes) 2. a built in texture and .nif editor (so you can create your new weapons/armor/whatever right in GECK without having to worry about importing/exporting and conflicts). OH..and I guess..more then a couple... 3. A "Wizard" that let's you easliy create Quests/NPC's. Hell I'd be happier then poo if it only had ONE of those (though if not all I'd rather it be 1 or 3..2's actually my least concern..actually if I could chose it'd be 3, 1, 2 in order) If you could delete the files for threedog out of your .esp, the vanilla version would be the one the game uses. But like i put in the list theres no way to delete stuff. Btw what do you mean by "wizard" By "Wizard" I mean an auto program where you put in some parameters and it automatically compiles it for you...like..start the wizard for an npc...you enter the name..alter the look..it asks you the greeting dialogue..conditions to hire...melee/ranged txt options...etc and it compiles it for you and boom...NPC... other game editors have things like this...so do some art programs...etc...for the life of me I can't think of any game/program in particular...lol..but they exist.... Link to comment Share on other sites More sharing options...
Triumph675 Posted December 30, 2008 Share Posted December 30, 2008 Couldnt you just move it closer? Using the ~ in geck to get the noclip cam is pretty useful for getting in close. My man, I had no idea that even existed! ;D Link to comment Share on other sites More sharing options...
Slyvena1 Posted December 30, 2008 Share Posted December 30, 2008 The ability to easily view the files that have been changed or added via an esp, right now I have to use FO3 edit to see which files are edited because as far as I can tell the G.E.C.K has NO such system. Link to comment Share on other sites More sharing options...
crmcduff Posted December 30, 2008 Share Posted December 30, 2008 Make the camera controls easier, more like the valve SDK camera controls. Link to comment Share on other sites More sharing options...
CowgirlFromHell Posted December 30, 2008 Share Posted December 30, 2008 By "Wizard" I mean an auto program where you put in some parameters and it automatically compiles it for you...like..start the wizard for an npc...you enter the name..alter the look..it asks you the greeting dialogue..conditions to hire...melee/ranged txt options...etc and it compiles it for you and boom...NPC... other game editors have things like this...so do some art programs...etc...for the life of me I can't think of any game/program in particular...lol..but they exist....That would be really useful. I would love to see that. Link to comment Share on other sites More sharing options...
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