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Mods in general...


Shoocky

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Are not working....

Hello everyone... (That is everyone who is reading this) I have recently obtained my copy of oblivion just for mods! (I already have the PS3 version, but you can't get mods with that...) I have read and followed all instructions, yet when I enter the game, most of the mods that are meant to take place have an-- what I assume is an 'error message' (Just a giant exclamation point in the game instead of the mods) I can tell that they are input in the game, and I think the .bsa files just aren't reading my mods. Once again I am in-experienced in this and would like some help, i'm sure someone has had my problem. Thank you.

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Are not working....

Hello everyone... (That is everyone who is reading this) I have recently obtained my copy of oblivion just for mods! (I already have the PS3 version, but you can't get mods with that...) I have read and followed all instructions, yet when I enter the game, most of the mods that are meant to take place have an-- what I assume is an 'error message' (Just a giant exclamation point in the game instead of the mods) I can tell that they are input in the game, and I think the .bsa files just aren't reading my mods. Once again I am in-experienced in this and would like some help, i'm sure someone has had my problem. Thank you.

 

It sounds like you either need to perform archive invalidation or the textures/meshes are in the wrong place.

A few questions:

Do you run vista?

Is oblivion installed in the default location?

Do you have a program like OBMM or Wyre Bash?

What are some of the mods you have?

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1. I do not use vista.

2. Yes

3. I have OBMM

4. I have natural enviroments, some horse mods... It seems the texture ones aren't working, I performed a archive invalidation and i'm still getting the errors, I think it has to do with the textures. A few questions, should the .bsa files have folders to get the data from? Because I don't understand why we have folders OUTSIDE of the game file locations... Either way I'll make a new save file (since I just started) and see if that works.

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You shouldn't have to start a new save for a texture mod to work. Can you tell me what mods are you having trouble with? By the way, with mods, you should have separate folders named "Textures" "Meshes" "Sounds" etc and the esps/esms associated with the mod.

 

Could you maybe post your load order?

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The .bsa files do not read the mods. They are Bethesda's proprietary compressed format - similar to a zip file. Oblivion can unzip and use the info in bsa files without you having to unzip them first. They are loaded before any mods and a mod can overwrite a mesh placed in the game by the bsa file. This is one of the things that mods do to change a vanilla texture or mesh.

 

 

Yellow Blocks:

This is probably the most common problem in mods. It is caused when the game cannot find the mesh called for by a mod. It uses the yellow block as a placeholder to keep from crashing.

 

All except the simplest mods have new textures and usually Meshes. If you look at the zipped files (expand them to see what is there before installing) you will usually see several types of files. The filename.esp is the actual mod, it goes into the Oblivion\Data folder.

 

A filname.txt or Readme.txt file - this is the read me file that you should read to see if there are any special instructions for this file, such as it may need another mod to work or need OBSE, or need the Shivering Isles expansion, or Need the latest patch.

 

Textures folder. this contains the texture files (.dds) for the mod. this should be copied to the Oblivion\data\textures folder

Meshes folder. This contains the meshes for the mod, it should be copied to the Oblivion\data\meshes folder

Sounds folder. This contains any new sounds needed by the mod. it should be copied into the Oblivion\data\sounds folder

 

.bsa files these are compressed files that may contain all of the different files. Any .bsa file should be copied without change into the Oblivion\data folder

 

There may be other files or folders included, but those are the most common.

 

If you look in the Oblivion/data folder and see a bunch of .dds files, .nif files, .mp3 files they are in the wrong place. You need to MOVE them to the proper folders.

.dds to the textures folder

.nif to the meshes folder

.mp3 to the sounds folder

.wav to the sounds folder

 

In a mod with meshes and textures, they are usually in their own folder - look in the zipped file, extract the meshes folder to the Oblivion\data\meshes folder and the textures folder to the Oblivion\data\textures folder. Do the same with any other folder in the zipped file. Usually only the esp file and if present .bsa files go into the \Data folder

 

One of the most common things I have seen is a folder inside of the data folder with the name of the mod. It may have the texture and mesh files you need. Example Oblivion\Data\mod_xyz.

Then inside the \mod_xyz You may find \Mod_xyz\textures and mod_xyz\meshes folder

 

These folders Meshes and textures inside of the \data\mod_xyz folder need to be moved into the \data\textures and \data\meshes folders.

The easiest way to do this is to right click and hold the folder you want to move, then drag it into the \data folder.

You will probably get a message that you will overwrite files. Actually it will not overwrite, but append to the original folder.

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