ov3rwhelming Posted December 30, 2008 Share Posted December 30, 2008 I am running a large number of mods, and I already know that it is asking for trouble, but I did anyways. Everything seemed to be alright (a limited amount of CTD's and other fails) until just recently. I did download some new mods just before it seemed to start happening, but I'd rather not have to remove the new mods (8 or so mods), so if anyone would be so kind, could you have a look at my mod lists to see if you see any obvious conflicts. Word of warning, its really long. 00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm02 Francesco's Optional New Items Add-On.esm03 A_Bloody_Mess.esm04 Tamrielic Ingredients.esm05 Qarls_Harvest.esm06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34Beta3]07 Mart's Monster Mod.esm [Version 3.6beta2]08 TamrielTravellers.esm [Version 1.37a]09 Armamentarium.esm0A Cybiades.esm [Version 2.0]0B Kvatch Rebuilt.esm0C FCOM_Convergence.esm [Version 0.9.9a7]0D Unofficial Oblivion Patch.esp [Version 3.2.0]0E UOP Vampire Aging & Face Fix.esp [Version 1.0.0]0F Tamrielic_Ingredients.esp10 Francesco's Optional Chance of Stronger Bosses.esp11 Francesco's Optional Chance of Stronger Enemies.esp12 FCOM_Francescos.esp [Version 0.9.9]13 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]14 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]15 Fran Armor Add-on.esp16 Fran_Lv30Item_Maltz.esp17 Natural_Weather_with_darker_Nights_by_Max_Tael.esp18 Natural_Habitat_by_Max_Tael.esp19 Natural_Water_by_Max_Tael.esp1A Cities Alive At Night.esp1B IlluminationWithin.esp1C Akatosh Mount By Saiden Storm.esp1D Brighter_Torches.esp1E Qarls_Harvest.esp1F Living Economy.esp20 Living Economy - Items.esp21 Cutthroat Merchants.esp22 Crowded Cities 15.esp23 Unmarked Places- Wayshrines.esp24 Unmarked Places- Ayleid Wells.esp25 HouseMapMarkers.esp26 Adonnays Elven Weaponry.esp27 Regrowing Nirnroot - Normal Plant.esp [Version 1.01]28 ArmamentariumArtifacts.esp29 ArmamentariumLLVendors.esp2A Crossbows of Cyrodiil.esp2B HelmetCollection.esp2C Lich King's Helm v1_0.esp2D mnp Nighteye Goggles.esp2E Caine's Outfit.esp2F New Frostmourne Sword by Jojjo v1_0.esp30 pale_rider's Armory of The Divine Guardian.esp31 pale_rider's Armory of the Berserker.esp32 pale_rider's Paladin Equipment_unenchanted_eng.esp33 Reznod_Mannequin_HD[Eng].esp34 Sauron_Armor_Chest.esp35 SK_Berserk_v0.6.esp36 tda_Armoury Beta v1_2.esp37 StockClothingArmor-forExnems.esp38 ExnemEC_Rogue01.esp39 Armamentium female.esp3A ExnemRuneskulls.esp3B FCOM_ExnemRuneskulls.esp [Version 0.9.9]3C Slof's Oblivion Robe Trader.esp3D FCOM_SlofsRobeTrader.esp [Version 0.9.9]3E Tamrielic_Ingredients_cOMbo.esp3F FCOM_TamrielicIngredients.esp [Version 0.9.9]40 Bob's Armory Oblivion.esp41 FCOM_BobsArmory.esp [Version 0.9.9]42 Loth's Blunt Weapons for Npcs.esp43 FCOM_LothsBluntWeapons.esp [Version 0.9.9]44 Oblivion WarCry EV.esp45 FCOM_WarCry.esp [Version 0.9.9]46 Oscuro's_Oblivion_Overhaul.esp [Version 1.34Beta3]47 OOO-Water_Weeds.esp [Version 1.33]48 OOO-Magic_Script_Effect_Fix.esp [Version 1.33]49 OOO-Container_Trap_Instant_Effects.esp [Version 1.33]4A FCOM_Convergence.esp [Version 0.9.9]4B FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]4C FCOM_RealSwords.esp [Version 0.9.9]4D FCOM_DurabilityAndDamage.esp [Version 0.9.9]4E Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.6Beta2]4F FCOM_SaferRoads.esp [Version 0.9.9]50 Mart's Monster Mod - Extra Wounding.esp [Version 3.6Beta2]51 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.6Beta2]52 Mart's Monster Mod - Less Bone Loot.esp [Version 3.6Beta2]53 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.6Beta2]54 Mart's Monster Mod - Vindasel.esp [Version 3.6Beta2]55 Mart's Monster Mod - Foxes.esp [Version 3.6Beta2]56 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.6Beta2]57 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.6Beta2]58 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.6Beta2]59 TamrielTravellerAdvScript.esp [Version 1.38]5A TamrielTravellers4OOO.esp [Version 1.38]5B TamrielTravellersItemsNPC.esp [Version 1.38]5C TamrielTravellersItemsVendor.esp [Version 1.37a]5D FCOM_TamrielTravelers.esp [Version 0.9.9]5E FCOM_DiverseGuardUnity.esp [Version 0.9.9]5F FCOM_BobsGuardUnity.esp [Version 0.9.9]60 FCOM_Archery.esp [Version 0.9.9]61 FCOM_ArcheryArmamentarium.esp [Version 2]62 FCOM_FriendlierFactions.esp [Version 0.9.9]63 FCOM_MoreRandomSpawns.esp [Version 0.9.9]64 FCOM_MoreRandomItems.esp [Version 0.9.9]65 TIE In.esp [Version 1.07]66 TIE In - ExnemRuneskulls.esp [Version 1.07]67 TIE In - FCOM Convergence.esp [Version 1.07]68 TIE In - RealSwords.esp [Version 1.07]69 TIE In - MMM Gems.esp [Version 1.07]6A TIE In - MMM Craft.esp [Version 1.07]6B TIE In - DiverseGuardUnity.esp [Version 1.07]6C TIE In - BobsGuardUnity.esp [Version 1.07]6D TIE In - Armors lite.esp [Version 1.07]6E TIE In - Clothes.esp [Version 1.07]6F TIE In - DB Enchantments.esp [Version 1.07]70 TIE In - Spells.esp [Version 1.07]71 TIE In - Thieves Quest.esp [Version 1.07]72 TIE In - Tutorial Terminator.esp [Version 1.07]73 TIE In - Game Settings OOO.esp [Version 1.07]74 TIE In - Sounds.esp [Version 1.07]75 Fransfemale.esp76 OOO-Armor.esp77 ArmamentariumLL4OOO.esp78 Nightshade_Armor.esp79 KnightlyArmory.esp7A Cybiades.esp [Version 2.1]7B CybiadesDungeon.esp [Version 2.1]7C cybCrashFix.esp7D DragonInvasion.esp7E GlenvarCastle.esp7F GTAesgaard.esp80 Malevolent.esp81 Angel's Arena Loot en.esp82 The Lost Spires.esp83 Lost Paladins of the Divines.esp84 FCOM_Ruin.esp [Version 0.9.9]85 mythsandlegends.esp86 Kvatch Rebuilt.esp87 Kvatch Rebuilt - OOO Compatibility.esp88 Kvatch Rebuilt - Leveled Guards - FCOM.esp89 FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]8A Harvest [Flora].esp [Version 3.0.0]8B Bloody_Mess - Bloody_Fights.esp8C MagicArrows_1.0.esp8D Masters Alive.esp8E Salmo The Baker v2.0.esp [Version 2.06]8F Level_Rates_Modified_x5.esp90 MidasSpells.esp91 Multiple Enchantments.esp92 Sonia.esp93 Francesco's 10 days respawn time - 1-16 day lenght rescale.esp94 [GFX]_Initial_Glow-all.esp95 Real Lava 1.3.esp96 Mart's Monster Mod - Resized Races.esp [Version 3.6Beta2]97 Cosmetic Compilation - No NPC Changes.esp98 AlternateDwarvenHelmet.esp99 MOBS.esp9A MOBS Optional Combat Settings.esp9B pale_rider's Paladin Equipment_unenchanted_ger.esp9C Arena Ring and Amulet.esp9D blacktemplarweapons.esp9E Ren+Exnem+Cosmetic.esp9F Black Guard.espA0 Hel Borne's Chitin Armor Weapons.espA1 Ghogiels_Samurai _Armor_Gold.espA2 Ice Morrigan Armor.espA3 Training Katana.espA4 More Magicka x15.espA5 blacktempler.espA6 Jack of Blades.espA7 BloodSpray.espA8 Shadowguard.espA9 Dark_Targe.espAA Armoured Arms Redone.espAB Crowded Roads 23.espAC boethia custom race.espAD Hel Borne Spear Set.espAE Pitcher Plant and Lily Ingredients.espAF Slappy's Wigs v1.0.espB0 Ebony Boots of the Atronach.espB1 Mart's Monster Mod - City Defences.esp [Version 3.6Beta2]B2 Arquen's Regret.espB3 Owyn Sleep Arena.espB4 NPCHelms.espB5 Spears of Cyrodiil.espB6 Blank.espB7 Bashed Patch, 0.esp Long list huh?Any help anyone could give give would be appreciated and properly rewarded. 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Shadowcran Posted December 30, 2008 Share Posted December 30, 2008 00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm02 Francesco's Optional New Items Add-On.esm03 A_Bloody_Mess.esm04 Tamrielic Ingredients.esm05 Qarls_Harvest.esm06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34Beta3]07 Mart's Monster Mod.esm [Version 3.6beta2]08 TamrielTravellers.esm [Version 1.37a]09 Armamentarium.esm0A Cybiades.esm [Version 2.0]0B Kvatch Rebuilt.esm0C FCOM_Convergence.esm [Version 0.9.9a7]0D Unofficial Oblivion Patch.esp [Version 3.2.0]0E UOP Vampire Aging & Face Fix.esp [Version 1.0.0]0F Tamrielic_Ingredients.esp10 Francesco's Optional Chance of Stronger Bosses.esp11 Francesco's Optional Chance of Stronger Enemies.esp12 FCOM_Francescos.esp [Version 0.9.9]13 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]14 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]15 Fran Armor Add-on.esp16 Fran_Lv30Item_Maltz.esp17 Natural_Weather_with_darker_Nights_by_Max_Tael.esp18 Natural_Habitat_by_Max_Tael.esp19 Natural_Water_by_Max_Tael.esp1A Cities Alive At Night.esp1B IlluminationWithin.esp1C Akatosh Mount By Saiden Storm.esp1D Brighter_Torches.esp1E Qarls_Harvest.esp1F Living Economy.esp20 Living Economy - Items.esp21 Cutthroat Merchants.esp22 Crowded Cities 15.esp23 Unmarked Places- Wayshrines.esp24 Unmarked Places- Ayleid Wells.esp25 HouseMapMarkers.esp26 Adonnays Elven Weaponry.esp27 Regrowing Nirnroot - Normal Plant.esp [Version 1.01]28 ArmamentariumArtifacts.esp29 ArmamentariumLLVendors.esp2A Crossbows of Cyrodiil.esp2B HelmetCollection.esp2C Lich King's Helm v1_0.esp2D mnp Nighteye Goggles.esp2E Caine's Outfit.esp2F New Frostmourne Sword by Jojjo v1_0.esp30 pale_rider's Armory of The Divine Guardian.esp31 pale_rider's Armory of the Berserker.esp32 pale_rider's Paladin Equipment_unenchanted_eng.esp33 Reznod_Mannequin_HD[Eng].esp34 Sauron_Armor_Chest.esp35 SK_Berserk_v0.6.esp36 tda_Armoury Beta v1_2.esp37 StockClothingArmor-forExnems.esp38 ExnemEC_Rogue01.esp39 Armamentium female.esp3A ExnemRuneskulls.esp3B FCOM_ExnemRuneskulls.esp [Version 0.9.9]3C Slof's Oblivion Robe Trader.esp3D FCOM_SlofsRobeTrader.esp [Version 0.9.9]3E Tamrielic_Ingredients_cOMbo.esp3F FCOM_TamrielicIngredients.esp [Version 0.9.9]40 Bob's Armory Oblivion.esp41 FCOM_BobsArmory.esp [Version 0.9.9]42 Loth's Blunt Weapons for Npcs.esp43 FCOM_LothsBluntWeapons.esp [Version 0.9.9]44 Oblivion WarCry EV.esp45 FCOM_WarCry.esp [Version 0.9.9]46 Oscuro's_Oblivion_Overhaul.esp [Version 1.34Beta3]47 OOO-Water_Weeds.esp [Version 1.33]48 OOO-Magic_Script_Effect_Fix.esp [Version 1.33]49 OOO-Container_Trap_Instant_Effects.esp [Version 1.33]If you're using OOO full, you don't need to use the OOO mods as they're already included.4A FCOM_Convergence.esp [Version 0.9.9]4B FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]4C FCOM_RealSwords.esp [Version 0.9.9]4D FCOM_DurabilityAndDamage.esp [Version 0.9.9]4E Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.6Beta2]4F FCOM_SaferRoads.esp [Version 0.9.9]50 Mart's Monster Mod - Extra Wounding.esp [Version 3.6Beta2]It's suggested by the MMM creators to use "No carrion Rats" with Extra wounding51 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.6Beta2]52 Mart's Monster Mod - Less Bone Loot.esp [Version 3.6Beta2]53 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.6Beta2]54 Mart's Monster Mod - Vindasel.esp [Version 3.6Beta2]55 Mart's Monster Mod - Foxes.esp [Version 3.6Beta2]56 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.6Beta2]57 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.6Beta2]58 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.6Beta2]59 TamrielTravellerAdvScript.esp [Version 1.38]5A TamrielTravellers4OOO.esp [Version 1.38]5B TamrielTravellersItemsNPC.esp [Version 1.38]5C TamrielTravellersItemsVendor.esp [Version 1.37a]You only need the 4OOO esp.5D FCOM_TamrielTravelers.esp [Version 0.9.9]5E FCOM_DiverseGuardUnity.esp [Version 0.9.9]5F FCOM_BobsGuardUnity.esp [Version 0.9.9]60 FCOM_Archery.esp [Version 0.9.9]61 FCOM_ArcheryArmamentarium.esp [Version 2]62 FCOM_FriendlierFactions.esp [Version 0.9.9]63 FCOM_MoreRandomSpawns.esp [Version 0.9.9]64 FCOM_MoreRandomItems.esp [Version 0.9.9]65 TIE In.esp [Version 1.07]66 TIE In - ExnemRuneskulls.esp [Version 1.07]67 TIE In - FCOM Convergence.esp [Version 1.07]68 TIE In - RealSwords.esp [Version 1.07]69 TIE In - MMM Gems.esp [Version 1.07]6A TIE In - MMM Craft.esp [Version 1.07]6B TIE In - DiverseGuardUnity.esp [Version 1.07]6C TIE In - BobsGuardUnity.esp [Version 1.07]6D TIE In - Armors lite.esp [Version 1.07]6E TIE In - Clothes.esp [Version 1.07]6F TIE In - DB Enchantments.esp [Version 1.07]70 TIE In - Spells.esp [Version 1.07]71 TIE In - Thieves Quest.esp [Version 1.07]72 TIE In - Tutorial Terminator.esp [Version 1.07]73 TIE In - Game Settings OOO.esp [Version 1.07]74 TIE In - Sounds.esp [Version 1.07]75 Fransfemale.esp76 OOO-Armor.esp77 ArmamentariumLL4OOO.esp78 Nightshade_Armor.esp79 KnightlyArmory.esp7A Cybiades.esp [Version 2.1]7B CybiadesDungeon.esp [Version 2.1]7C cybCrashFix.esp7D DragonInvasion.esp7E GlenvarCastle.esp7F GTAesgaard.esp80 Malevolent.esp81 Angel's Arena Loot en.esp82 The Lost Spires.esp83 Lost Paladins of the Divines.esp84 FCOM_Ruin.esp [Version 0.9.9]85 mythsandlegends.esp86 Kvatch Rebuilt.esp87 Kvatch Rebuilt - OOO Compatibility.esp88 Kvatch Rebuilt - Leveled Guards - FCOM.esp89 FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]8A Harvest [Flora].esp [Version 3.0.0]8B Bloody_Mess - Bloody_Fights.esp8C MagicArrows_1.0.esp8D Masters Alive.esp8E Salmo The Baker v2.0.esp [Version 2.06]8F Level_Rates_Modified_x5.esp90 MidasSpells.esp91 Multiple Enchantments.esp92 Sonia.esp93 Francesco's 10 days respawn time - 1-16 day lenght rescale.esp94 [GFX]_Initial_Glow-all.esp95 Real Lava 1.3.esp96 Mart's Monster Mod - Resized Races.esp [Version 3.6Beta2]Resized Races isn't needed with FCOM setup.97 Cosmetic Compilation - No NPC Changes.esp98 AlternateDwarvenHelmet.esp99 MOBS.esp9A MOBS Optional Combat Settings.esp Don't need the Mobs with FCOM setup. It's already included.9B pale_rider's Paladin Equipment_unenchanted_ger.esp9C Arena Ring and Amulet.esp9D blacktemplarweapons.esp9E Ren+Exnem+Cosmetic.esp9F Black Guard.espA0 Hel Borne's Chitin Armor Weapons.espA1 Ghogiels_Samurai _Armor_Gold.espA2 Ice Morrigan Armor.espA3 Training Katana.espA4 More Magicka x15.espA5 blacktempler.espA6 Jack of Blades.espA7 BloodSpray.espA8 Shadowguard.espA9 Dark_Targe.espAA Armoured Arms Redone.espAB Crowded Roads 23.espAC boethia custom race.espAD Hel Borne Spear Set.espAE Pitcher Plant and Lily Ingredients.espAF Slappy's Wigs v1.0.espB0 Ebony Boots of the Atronach.espB1 Mart's Monster Mod - City Defences.esp [Version 3.6Beta2]B2 Arquen's Regret.espB3 Owyn Sleep Arena.espB4 NPCHelms.espB5 Spears of Cyrodiil.espB6 Blank.espB7 Bashed Patch, 0.esp **MMM is up to 3.6beta 3 so you might want to update that. Go to the MMM thread on the Bethesda site to find out how to download as you'll also need another hunting and crafting esp afterwards. There's also some "teaser mods" that are being played now but will eventually be incorporated into the next version. **Oscuros is at 1.34beta5 now. **Tamriel Travelers is at 1.38 **Wrye Bash is at 230 version now. Also, are you turning the "mergeable" mods highlighted in green on Wrye Bash as "virtually active"? This will make them, when shown like above to have a ++ sign next to them if activated that way.This will lower your mod total and make things faster letting the bashed patch do all the work. **You're also using a lot of weapon/armor mods. This isn't a problem, but you might want to consider looking into TESGecko and how to run it in order to combine esp's. Link to comment Share on other sites More sharing options...
bben46 Posted December 30, 2008 Share Posted December 30, 2008 So, you want to troubleshoot without removing the most likely cause of you problem? Try disabling the new mods instead of removing them. Then test to see if it works, then add in the new ones one at a time, testing each one before adding another one. For effective troubleshooting you first MUST roll the mods back to a working game. Otherwise you are just shooting in the dark. Link to comment Share on other sites More sharing options...
dezdimona Posted December 30, 2008 Share Posted December 30, 2008 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod.................................................................................................. Link to comment Share on other sites More sharing options...
ov3rwhelming Posted December 30, 2008 Author Share Posted December 30, 2008 Thanks to all three of you. Shadowcran for your detailed help, bben for general mod troubleshooting, and dezdimona for mod order assitance kudos to all three of you. Link to comment Share on other sites More sharing options...
thebigba Posted December 31, 2008 Share Posted December 31, 2008 Holy O.O,Thats alot of mods, How does oblivion even start up anymore??? lol Link to comment Share on other sites More sharing options...
soul4hdwn Posted December 31, 2008 Share Posted December 31, 2008 what i'm going to say next is related to repetitive CTD's but not related to this person specifically but: pluggy v122 has been causing frequent CTD's for reasons not able to be resolved due to the author not being able to be contacted. found this out on Bethesda forums where ppl were locating the problem of unknown constant CTD's. Link to comment Share on other sites More sharing options...
ov3rwhelming Posted January 3, 2009 Author Share Posted January 3, 2009 what i'm going to say next is related to repetitive CTD's but not related to this person specifically but: pluggy v122 has been causing frequent CTD's for reasons not able to be resolved due to the author not being able to be contacted. found this out on Bethesda forums where ppl were locating the problem of unknown constant CTD's. Which one are you talking about "pluggy v122"? Is it Ebony Boots of the Atronach? that one is # 122 (i think). Oh and it only starts thanks to some work by Wyre Bash. Link to comment Share on other sites More sharing options...
ov3rwhelming Posted January 3, 2009 Author Share Posted January 3, 2009 One more thing, can anyone tell me which plug in has havoc crates and animated chests? Because its causing some issues and I want to remove it, but can't find it. Link to comment Share on other sites More sharing options...
soul4hdwn Posted January 5, 2009 Share Posted January 5, 2009 what i'm going to say next is related to repetitive CTD's but not related to this person specifically but: pluggy v122 has been causing frequent CTD's for reasons not able to be resolved due to the author not being able to be contacted. found this out on Bethesda forums where ppl were locating the problem of unknown constant CTD's. Which one are you talking about "pluggy v122"? Is it Ebony Boots of the Atronach? that one is # 122 (i think). Oh and it only starts thanks to some work by Wyre Bash. i said this probably didn't apply to you. but pluggy is a OBSE pluggin not a mod. i haven't checked Bethesda forums yet if they fixed the issue with frequent CTD's. when i posted my last comment they were unable to contact the author. again this might not apply to you. to help your problem try using BOSS (Better Oblivion Sorting Software) it's "usually right" and it fixed most of my mod ordering issues. thought i have CTD's too but that's only because i have too much scripts and storage memory being taken up. Link to comment Share on other sites More sharing options...
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