SpeedyB64 Posted February 17, 2009 Share Posted February 17, 2009 This has to do with the load order of your mods. The load order of the mod is used in the first numbers of the form id #.For example your first mod will change the first two numbers to 01 so just change the second number in the form id to the number of the mod in your load order. (there are posts about this in the help section so you could check there for a more detailed explanation) BTW are you puting in the object id (words) or the form id (a number)?In the GECK the form id column is very narrow so you may have to expand it. Link to comment Share on other sites More sharing options...
ksdf8g Posted February 17, 2009 Share Posted February 17, 2009 This has to do with the load order of your mods. The load order of the mod is used in the first numbers of the form id #.For example your first mod will change the first two numbers to 01 so just change the second number in the form id to the number of the mod in your load order. (there are posts about this in the help section so you could check there for a more detailed explanation) BTW are you puting in the object id (words) or the form id (a number)?In the GECK the form id column is very narrow so you may have to expand it. form id - numberI tried some method (renamed my esp file, removed all other mod) but nothingobjectID p.ex. 0100154C not found Link to comment Share on other sites More sharing options...
ksdf8g Posted February 17, 2009 Share Posted February 17, 2009 success!my mistake: i not loaded all exiting mods in the GECK, whan i opened esp files01 is really 03 thank you Link to comment Share on other sites More sharing options...
theInteritus Posted March 2, 2009 Share Posted March 2, 2009 Edit - Moved to own thread Link to comment Share on other sites More sharing options...
StealthJones Posted April 24, 2013 Share Posted April 24, 2013 (edited) Hey all, I downloaded a mod to change Arcade Gannon's clothing recently, mainly because I wanted to wear the outfit myself. I created a player compatible version of the armor in GECK, but when my character wears it in game, there is an empty gap between the top end of the pipboy and his elbow. Otherwise my altered version of the armor works great, but I was wondering if anyone knew where I could go to find the solution to this minor graphical issue. Thanks a bunch. Edited April 24, 2013 by StealthJones Link to comment Share on other sites More sharing options...
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