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Need Help: Making a 'clean' new mod


charwo

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I have a small mod, and proper permissions, to make a quick and easy fix for Operation Anchorage:

 

http://imageshack.us/a/img259/5533/screenshot8q.png

 

Because whether or not you think the post war world should look dead (it shouldn't), the pre-war world was very much living like ours. Now, I have the mesh file. How do I make a mod that includes this mesh change (it's only the standing tree mesh) and nothing else, then post it for download? All I need is to make sure the mod package I create is clean and not filled with gollbygook and away it goes!

 

Thank you.

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charwo - Hello!

If it's an .esp & mesh mod, the .esp placing the new trees in place of the old, all you need to clean it is FO3Edit:

http://fallout3.nexusmods.com/mods/637

Make a backup of your mod in case something goes wrong. :)

Load up it up in FO3Edit & go through your mod .esp looking for anything that should not be changed.

Most common is accidental movement of items. Since you are making only a specific change this should be a simple task as things you didn't mean to change should stand out.

When you find something that should not have been changed, right click & rmove it.

Remember to save the changes by clicking OK when you close FO3Edit.

Now if the trees you are replacing in Anchorage are unique to that DLC & you are just replacing them en masse with the a new model, then you don't need an .esp for that & just need to pack up the new mesh & textures into a folder structure matching that of where the files should end up.

Turn that into an archive & test that it works by opening that archive with the mod manager & making sure it places the files correctly.

Hope this helps!

Prensa

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That should. Although I need to go back to the beginning of the nine part series for Fallout 3 modding that the FO3edit link has. This will keep me busy for a while, but I think it will answer a lot of questions. I'll post here if I have questions again.

 

Thank you!

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