Ixflashpointxi Posted February 23, 2013 Share Posted February 23, 2013 [X] FalloutNV.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] GunRunnersArsenal.esm[X] ClassicPack.esm[X] MercenaryPack.esm[X] TribalPack.esm[X] CaravanPack.esm[ ] AWorldOfPain(Preview).esm[ ] Project Nevada - Rebalance.esp[X] ELECTRO-CITY - CompletedWorkorders.esm[X] ELECTRO-CITY - Highways and Byways.esm[X] CINEMATECH.esm[X] FreesideOpen.esm[X] Stalker Weapons Pack.esm[X] Weapon Mod Expansion.esm[X] WME - DLCs.esm[X] Project Nevada - Equipment.esm[X] Project Nevada - Cyberware.esp[X] Project Nevada - Core.esm[X] Arwen_NV_Core.esm[X] FOOK - New Vegas DLCs.esm[X] FOOK - New Vegas.esm[X] oHUD.esm[ ] AWOPDeadMoney.esp[ ] Western Sky - Darker Nights.esp[X] 1nivVSLArmors.esp[X] Type3MClothing.esp[X] DYNAVISION 2 - Dynamic Lens Effect.esp[X] UnlimitedCompanions.esp[X] RangerVeteranBeforeEndgame.esp[ ] WME - AWOP - FOOK.esp[X] SWP40 Patch 01.esp[X] SWP40Pistols.esp[X] CNR_Beta.esp[X] NCR Rearmament v1.5 (Lore).esp[X] ADAM - NCR Patrol Armour.esp[X] Nevada Skies.esp[X] FreesideOpenPatch.esp[X] outsidebets.esp[X] PerkEveryLevel.esp[X] FreeplayafterMQNVv1_6.esp[X] Project Nevada - Honest Hearts.esp[X] Project Nevada - Old World Blues (No Cyberware).esp[X] Project Nevada - Lonesome Road.esp[X] Project Nevada - Gun Runners' Arsenal.esp[X] Project Nevada - Dead Money.esp[X] Project Nevada - WME.esp[X] WME - DLCs.esp[X] WME - DLCs Arenovalis.esp[X] Weapon Mod Expansion.esp[X] AG Supplementary Uniques-GRA.esp[X] AG Supplementary Uniques-AllInOne WME.esp[X] Arwen_Camera.esp[X] Arwen_NV_Med-Tec.esp[X] Arwen_NV_Encumbrance.esp[X] Arwen_NV_Hard-Core.esp[X] Arwen_NV_Realism_Core.esp[X] Alternative Start.esp[X] RX-Auto Incremental Save.esp[X] FOOK - New Vegas DLCs.esp[X] FOOK - New Vegas.espHey guys, I'm new to modding and if possible could you guys help me out to optimize the load order? It doesn't crash or anything, but I have noticed a few things that don't work but are supposed to be implemented. First off, is night vision, the button and the sound works and it works within the pip boy, but it actually is not working outside of the pipboy. Another thing is the realistic helmet mod within PN isn't working as well. And the last thing I noticed is the hud is a little buggy, as in having ammo still be up when i unequip buttons, and a constant "Fatigue %" in the right side of my hud.Thanks for your time Link to comment Share on other sites More sharing options...
UtopianOne Posted February 24, 2013 Share Posted February 24, 2013 I strongly recommend using BOSS and FNVEdit to optimize your load order and make a merged patch, there are tutorials for both in their respective mod pages. I also don't believe that FOOK and PN work well together, not sure though. Good luck! Link to comment Share on other sites More sharing options...
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