imbrium2 Posted February 23, 2013 Share Posted February 23, 2013 I'm attempting to change the exposed thighs in an armor to a cloth texture in nifskope. I've looked under the bslightingshaderproperty and changed the shader type from skintint to default, and changed the texture path to the one I want. Yet ingame it still uses a skin texture. Am I missing another step?Any help is deeply appreciated. Link to comment Share on other sites More sharing options...
VectorPlexus Posted February 23, 2013 Share Posted February 23, 2013 I'd solve it like this: If you want to replace just a part of the skin texture (lets say you want to cover the thighs, but leave the arms untouched) you need to take an extra step: - In Blender or 3DS Max, create a new material, and assign the appropriate vertex to the thighs. After exporting, you'll have a new NiTriShape for the thighs. (do this for both _0 and _1) After the first extra step: - First select the BSLightingShaderProperty from a NiNode that belongs to some clothing part, and copy the branch (CTRL+C) and paste it (CTRL+V).- Delete the BSLightingShaderProperty on the thighs/body NiTriShape. In the same NiTriShape, change the property to the correct node you just pasted.- Then just set the BSShaderTextureSet file assets. Link to comment Share on other sites More sharing options...
imbrium2 Posted February 24, 2013 Author Share Posted February 24, 2013 Yus! Thank you so much, it's working now :D Link to comment Share on other sites More sharing options...
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