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New Mod: Dragonslayer's Armour


AlduinWorldEater

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I'm working on my first Skyrim mod: The Dragonslayer's Armour

 

It's basically just a suit of Dragonplate armour with a few enchantments that are handy for fighting dragons. As an unintended side effect, all testing thus far shows that it also makes it easier for melee-only players to fight mages...but that was never its intent.

 

I've got the cuirass and gloves ready to roll, but I'm stuck on three things:

 

1) Is there a way to fortify speed in Skyrim? I see a "speed buff" ability related to Wisps, but would it work for the player too?

 

2) The draugr eye effect - I want to add it to the helmet, but I'm not sure if this is safe. Is it?

 

3) How would I go about adding an effect shader? I'm thinking that the armour should make the character glow or something...would this require modifying the existing mesh, or is there something in the magic menu in the CK that I can use?

 

In any case, going to upload it to the Workshop and Nexus as soon as it's finished, probably within the next couple of hours, depending on how quickly help comes. I'll link to it from this thread when it's up and running.

 

Thanks!

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AlduinWorldEater, on 23 Feb 2013 - 08:22, said:

I'm working on my first Skyrim mod: The Dragonslayer's Armour

 

It's basically just a suit of Dragonplate armour with a few enchantments that are handy for fighting dragons. As an unintended side effect, all testing thus far shows that it also makes it easier for melee-only players to fight mages...but that was never its intent.

 

I've got the cuirass and gloves ready to roll, but I'm stuck on three things:

 

1) Is there a way to fortify speed in Skyrim? I see a "speed buff" ability related to Wisps, but would it work for the player too?

 

2) The draugr eye effect - I want to add it to the helmet, but I'm not sure if this is safe. Is it?

 

3) How would I go about adding an effect shader? I'm thinking that the armour should make the character glow or something...would this require modifying the existing mesh, or is there something in the magic menu in the CK that I can use?

 

In any case, going to upload it to the Workshop and Nexus as soon as it's finished, probably within the next couple of hours, depending on how quickly help comes. I'll link to it from this thread when it's up and running.

 

Thanks!

Alright, i'll bite. =)

 

That little anti-mage side effect could be solved by adding a keyword to the spells so they only affect dragons, not humanoids. Been a while since ive done some modding myself, so i'm just taking a potshot here.

 

As for your other points:

1. - It should be possible. There's plenty of items in skyrim/mods that increase movement speed.

 

2. - I dont see how that could cause any harm. I suggest applying some trail-and-error methods here. Just make sure you have a backup of your current progress before you actually implement the eyes.

 

3. - The easiest way to do this might be by copying a cloak spell, replacing the effect with the one you want and use the effect as an enchantment on the armor. (with or without the ability to damage nearby hostiles)

I used to do something similar with some rings. They'd create a fire blast whenever the player was staggered by a powerattack. Remove the stagger condition and substitute the flamecloak with a fancy shader and you´re done. =)

 

I still have that ring mod around, so might be able to send it to ya' if you need something practical to go on. (and someone would actually do something productive with that mod, as i never released it. XD)

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Do you think substituting my current enchantments with a modified Dragonslayer's Blessing would be a good idea on the gauntlets? The current enchantment just fortifies melee damage...might end up being a little OP

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AlduinWorldEater, on 24 Feb 2013 - 02:37, said:

Do you think substituting my current enchantments with a modified Dragonslayer's Blessing would be a good idea on the gauntlets? The current enchantment just fortifies melee damage...might end up being a little OP

the Dragon Infusion ("BladesAbDragon") enchant seems great as well, reducing the dragons melee damage by 25%. Though you might need to add it to the player by using a perk thats given op equip, as aormor doesnt accept weapon/spell enchants (iirc)...
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A perk given upon equip? That's...I don't even know how to...whaaaaa....

Heh. I think what he means is that in your enchantment's Magic Effect, instead of applying any particular effect (you could select the Script archetype and just not assign any script) you use the Perk To Apply field to apply a perk. This perk would grant the BladesAbDragon ability (or whatever other enchantment you're trying to apply via a means it wouldn't normally allow, e.g. armor being unwilling to work properly with weapon enchantments).

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A perk given upon equip? That's...I don't even know how to...whaaaaa....

Heh. I think what he means is that in your enchantment's Magic Effect, instead of applying any particular effect (you could select the Script archetype and just not assign any script) you use the Perk To Apply field to apply a perk. This perk would grant the BladesAbDragon ability (or whatever other enchantment you're trying to apply via a means it wouldn't normally allow, e.g. armor being unwilling to work properly with weapon enchantments).

bingo! =) It takes some fiddling, but i generally works great. I'd have to take a look at that ring mod to get an idea on how i did it back then.

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