MrDrumSlayer Posted December 24, 2013 Share Posted December 24, 2013 [WIP] Monster Hunter Tri Weapons Mod <--- Google that and you should be able to get it, the only thing is it's fairly weak only about 32 power, and HUGE. You can resize it fairly easily with NifSkope, or if you want i can provide my email, and give you my resized version Link to comment Share on other sites More sharing options...
thatxguy1337 Posted December 24, 2013 Share Posted December 24, 2013 You know you aren't supposed to bump your own threads? Link to comment Share on other sites More sharing options...
Albi9292 Posted December 24, 2013 Share Posted December 24, 2013 the thing is most of these swords have too many abilities, i would have to make like 10 different swords just for tessaiga (red, dragonscale,diemond, etc) , also they would be really OP.. ive worked with 3d and i kinda know how to code (im no code wiz but i can defend myself on the subject XD) i have never even touched the mod creation kit but i want this really bad... maybe ill give it a try.. it wil probably suck but if i somehow manage to make it ill let you guys know ;) dont get your hopes up tho Link to comment Share on other sites More sharing options...
mercurikun Posted December 24, 2013 Author Share Posted December 24, 2013 Ah thanks, I would really appreciate your resized version. My email is [email protected] Link to comment Share on other sites More sharing options...
Elsys656 Posted December 24, 2013 Share Posted December 24, 2013 id imagine you'd make a weapon dummy for each weapon script the living hell outta it you'd need to set a variable that's probably based in a series of switch statements one for each weapon comparing the dummy id with a variable you'd set in a switch statement to set the current state of your weapon. Or separate scripts for all then a weapon for each of the dummy's different "Forms" complete with different enchants etc. Plus you'd need to map all those to a specific case in the statement so you could eventually power down to the base version or whatever after x attack. Probably would just work by switching equipped items with said form of item via the switch statement. Meaning that you could never enchant them because your enchantments would be gone when you spawned in the other forms for various states. That is if papyrus or one of the other scripting languages have the proper facilities for such reference tracking and so forth. Depending on how close to the weapon you want to make this mod you may be spending quite some time making animations and spell effects as well as the uv maps for each form and associated texturing. Seems like it would be really fun though not lore friendly at all but a fun easter-egg sort of weapon set. Could probably use Reikeg models to do the Tensaiga resurrection power. Shrink em down and turn em green then spawn em over dead things in 3's or so probably a ton of eaten cpu cycles doing that though unless you had an associated spell that let you see the "imps". Link to comment Share on other sites More sharing options...
MrDrumSlayer Posted January 12, 2014 Share Posted January 12, 2014 *IMPORTANT* If i provide a .obj file for Inuyasha's robes, could somebody make it into an armor mod? Link to comment Share on other sites More sharing options...
mercurikun Posted February 1, 2014 Author Share Posted February 1, 2014 Just thought I'd mention that someone actually made a mod on the nexus for these swords :Dits far from perfect, but its a great start. Link to comment Share on other sites More sharing options...
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