Xaranth Posted February 23, 2013 Share Posted February 23, 2013 GreaserGun, on 23 Feb 2013 - 12:01, said: Xaranth, on 23 Feb 2013 - 11:19, said:Texture paths for a nitristrips or nitrishapes are stored in child node > bsShaderPPLightingProperty > bsShaderTextureSet or rarely childe node > NiTexturingProperty; relative paths are 'textures\somefolder\somesubfolder\sometexture.dds', absolute paths are 'C:\Games\Steam\Steamapps\etc'. Relative paths are GOOD; Absolute paths are BAD. :biggrin:Funny, I think the textures are using relative paths. The path for the upperbody is in bsShaderTextureSet and goes 'textures/tg/cowboyvest_n.dds' I think I may need to make a sort of texture path for THIS outfit instead of just using the texture paths for the components. Something like making a texture file and adding it to a file in the textures folder and then using that as a path. You shouldn't NEED one, just verify that the texture paths that ARE there are also present in your FNV data directory. Link to comment Share on other sites More sharing options...
Recommended Posts