n000dlz Posted October 26, 2020 Share Posted October 26, 2020 Hey forum, I have an eyebot (temporary player follower in PlayerFaction and CurrentCompanionFaction) who I would like to not react if shot by the player. I'm not sure how it's accomplished in companions.I can shoot hell out of Piper and get no reaction.My eyebot takes only so much, then attacks me. He is a protected character with no default packages, only my custom follow & travel hybrid AI package in the package list. What Controlls this behaviour? p.s. I don't want him to be set as 'Ghost' as I want his animation to react to being shot. I'm modding for PS4, so no papyrus scripts! Thanks Link to comment Share on other sites More sharing options...
SKKmods Posted October 26, 2020 Share Posted October 26, 2020 The script function you need is Actor.IgnoreFriendlyHits(True) For PS4 you will need to find a base game script you can attach to a quest reference alias to apply to your actor Dn136_AliasIgnoreFriendly would do the job. Link to comment Share on other sites More sharing options...
n000dlz Posted October 27, 2020 Author Share Posted October 27, 2020 Excellent. Thank you. Scriptname Dn136_AliasIgnoreFriendly extends ReferenceAlias {script to set actor to Ignore Friendly Hits on load - for DN136_Attack} Event OnLoad() Actor myActor = self.getActorRef() myActor.IgnoreFriendlyHits(TRUE) EndEvent Link to comment Share on other sites More sharing options...
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