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A Dialogue Problem - Anyone want to save me?


DylanHollis

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Alright folks, So I'm nearing the end of this mod of mine - And I've been play testing it to high heavens

 

One thing I've noticed about my new Voiced Lines, - Is that during general dialogue (When you're not actually in conversation , eg: Speaking to other NPC's, shouting when one gets shot etc....), These custom voices sound as If they are within 2 feet of me? - When in fact they are several yards away?

 

Like, If I was standing just outside Doc Mitchell's House, and this new NPC of mine with a custom recorded voice was beating Easy Pete with a baseball bat on the Saloon Porch - I would here him say "You Like that?" and "Arrghh", as if he was standing right next to me?, But Easy Pete's voice would remain normal - It's the weirdest thing and I would like to fix it.

 

 

- All of these recorded lines are in .Wav format, Stereo (2-channels)

- They are all lip-synced through the TES Construction Set

- These NPC's of mine do have custom Voice Types however, Must I change a setting in there?

- The volumes are set appropriately by matching velocities with Vanilla Files.

- My Mod is converted into a .esm file due to it's size and necessary other resources.

- AND IT'S DARN ANNOYING!

 

 

If anyone who has knowledge in this issue would please lend me their glowing golden hand of amazingness to help combat this Problem, - That would be really helpful

For I can't wait to release this mod into the community, and this is pretty much the only thing holding me back :)

 

 

Thanks So Much,

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