edhelsereg Posted February 24, 2013 Share Posted February 24, 2013 (edited) I am trying to write a simple script whereby activating the Konahrik bust not only adds the ultra mask but also adds some other items. To limit the number of times the additional items can be acquired, I am applying a script to a quest alias of the bust activator. This way, once the quest completes, further activation of the bust adds and removes the mask, but doesn't add extra items anymore. It might be helpful to understand how the bust works, but I don't see any scripts attached to the center bust. This is what I have so far, as of now it is not working...QuoteScriptname KonahrikAcSCRIPT extends ReferenceAlias Quest Property myQST Auto Int Property SetToStage Auto Armor Property Mask Auto Armor Property robes Auto Armor Property Gloves Auto Armor Property boots Auto Event OnActivate(ObjectReference akActionRef)Debug.Trace("Activated by " + akActionRef)if (Game.GetPlayer().GetItemCount(mask) == 0)myQST.setstage(SetToStage)Game.GetPlayer().AddItem(robes, 1, true)Game.GetPlayer().AddItem(Gloves, 1, true)Game.GetPlayer().AddItem(boots, 1, true)endIfendEventThe OnActivate Event is connected to the DragonPriestMaskUltra01 Activator Alias. The stage is supposed to set to 100 and complete the [undocumented] quest so that you can only collect the extra items once. Edited February 24, 2013 by edhelsereg Link to comment Share on other sites More sharing options...
TheGreenLion Posted February 24, 2013 Share Posted February 24, 2013 The script is on the TriggerMaster in the sanctuary: Scriptname dunLabyrinthianUltraMaskBustSCRIPT extends ObjectReference {Acts as control script for mask altar} bool property Mask01placed auto bool property Mask02placed auto bool property Mask03placed auto bool property Mask04placed auto bool property Mask05placed auto bool property Mask06placed auto bool property Mask07placed auto bool property Mask08placed auto bool property placed auto bool property hasBeenUnlocked auto objectReference property myBustActivator auto message property defaultLackTheItemMSG auto armor property ArmorDragonPriestMaskUltraHelmet auto EVENT onActivate(objectReference actronaut) if placed == FALSE if actronaut.getItemCount(ArmorDragonPriestMaskUltraHelmet) >= 1 blockActivation() actronaut.removeItem(ArmorDragonPriestMaskUltraHelmet, 1) placed = TRUE myBustActivator.playAnimationandWait("on","TransOn") blockActivation(FALSE) else defaultLackTheItemMSG.show() endif elseif placed == TRUE blockActivation() actronaut.addItem(ArmorDragonPriestMaskUltraHelmet, 1) placed = FALSE myBustActivator.playAnimationAndWait("off","TransOff") blockActivation(FALSE) endif endEVENT I'm afraid scripting is not my thing, so I can't really help you figure out how to get it working, but hopefully that may help you figure out how that particular event works. Link to comment Share on other sites More sharing options...
edhelsereg Posted February 24, 2013 Author Share Posted February 24, 2013 (edited) New plan. I tried making a chest that requires a key and unlocks when you have konahrik in your inventory, but this script doesn't work either. Scriptname KonahrikGearCheckSCRIPT extends ObjectReference {unlocks chest if the ultra mask is in the player's inventory} Armor Property Mask Auto Event OnActivate(ObjectReference akActionRef) if (Game.GetPlayer().GetItemCount(Mask) == 1) endIf akActionRef.Lock(0)endEventAny help would be greatly appreciated. Edited February 24, 2013 by edhelsereg Link to comment Share on other sites More sharing options...
Ghaunadaur Posted February 24, 2013 Share Posted February 24, 2013 With your script you are trying to unlock the player. Try this one: Scriptname KonahrikGearCheckSCRIPT extends ObjectReference {unlocks chest if the ultra mask is in the player's inventory} Armor Property Mask Auto Event OnActivate(ObjectReference akActionRef) if akActionRef == Game.GetPlayer() && akActionRef.GetItemCount(Mask) > 0 Lock(false) endIf endEvent Link to comment Share on other sites More sharing options...
edhelsereg Posted February 25, 2013 Author Share Posted February 25, 2013 It works! Thank you so much! I see how your script works. Link to comment Share on other sites More sharing options...
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