TheWorldofRipX Posted October 28, 2020 Share Posted October 28, 2020 Hey all, Im finishing up The Gemstone Prophecy 3 and have a small issue. i have a large room for a large battle in a cell i created. I want it to be bright so you can see everything, and whether or not its day or night. can someone please suggest a light source from CK that can do this, or the best way TO do this? Thanks all. -RipX Link to comment Share on other sites More sharing options...
thumbincubation Posted October 28, 2020 Share Posted October 28, 2020 Once you place a light source, you can hold S and move the mouse, to expand its reach to the corners of the room, and then CTRL + ALT + S and move the mouse, to make it brighter. Bearing in mind shadow lights will look more realistic but may not perform as well as non-shadow lights, you're probably ok if you're just using one single light source. Try something like a campfire light or farmhouse fireplace light (can't remember how they're spelled out in CK, offhand) and expand the reach and brightness, to see what you think. You can hit the lightbulb icon to dim the creation kit lights, and also the fx button to see how much it will flicker. You can also use the lighting packages or tweak the numeric ambient light settings to allow the room to be brighter, in spite of a smaller light source. I like the alikr warm and orange lights, if I don't want shadow, and the farmhouse fireplace light if I do, but that's all subjective. Link to comment Share on other sites More sharing options...
TheWorldofRipX Posted October 28, 2020 Author Share Posted October 28, 2020 (edited) Once you place a light source, you can hold S and move the mouse, to expand its reach to the corners of the room, and then CTRL + ALT + S and move the mouse, to make it brighter. Bearing in mind shadow lights will look more realistic but may not perform as well as non-shadow lights, you're probably ok if you're just using one single light source. Try something like a campfire light or farmhouse fireplace light (can't remember how they're spelled out in CK, offhand) and expand the reach and brightness, to see what you think. You can hit the lightbulb icon to dim the creation kit lights, and also the fx button to see how much it will flicker. You can also use the lighting packages or tweak the numeric ambient light settings to allow the room to be brighter, in spite of a smaller light source. I like the alikr warm and orange lights, if I don't want shadow, and the farmhouse fireplace light if I do, but that's all subjective. WOW THANKS! this is just what i need. yeah i want like "wal mart" lighting in that room lol Edited October 28, 2020 by TheWorldofRipX Link to comment Share on other sites More sharing options...
maxarturo Posted October 28, 2020 Share Posted October 28, 2020 You can also do this by not using lights at all, but instead create a trigger box all around your fight scene and apply and "ImageSpace Modifier" that you can create by yourself and give the exact mood and brightness you want. This is a trick a do a lot, and i play with the environmental mood and light fluctuation in all my cells. Link to comment Share on other sites More sharing options...
TheWorldofRipX Posted October 28, 2020 Author Share Posted October 28, 2020 You can also do this by not using lights at all, but instead create a trigger box all around your fight scene and apply and "ImageSpace Modifier" that you can create by yourself and give the exact mood and brightness you want. This is a trick a do a lot, and i play with the environmental mood and light fluctuation in all my cells. Thanks for the tip! Link to comment Share on other sites More sharing options...
thumbincubation Posted October 28, 2020 Share Posted October 28, 2020 Walmart is an interesting dungeon look. You might like something like AzurePureWhite01 for that flourescent light look. Or there's DefaultSunlight01, if you want to put Imperial fort windows on the ceiling and call it prism lighting. Link to comment Share on other sites More sharing options...
maxarturo Posted October 28, 2020 Share Posted October 28, 2020 (edited) If you don't have, here is a simple script that can help you with what you want: {Simple script to add/remove ImageSpace Modifier & weather} Import Game ImageSpaceModifier property iModFX01 auto Weather Property MyWeather01 auto EVENT onTriggerEnter(objectReference actronaut) If actronaut == GetPlayer() If ( iModFX01 ) iModFX01.applyCrossFade(2.0) EndIf If ( MyWeather01 ) MyWeather01.ForceActive(True) EndIf EndIf EndEvent EVENT onTriggerLeave(objectReference actronaut) If actronaut == GetPlayer() If ( iModFX01 ) ImageSpaceModifier.RemoveCrossFade(2.0) EndIf If ( MyWeather01 ) Weather.ReleaseOverride() EndIf EndIf EndEvent Combining 'ImageSpace Modifiers' with 'Lighting Templates' on your 'RoomBound' + Lights + whether, you can create some awesome environmental scenes. EDIT: give your script a unique name. Have a happy modding Edited October 28, 2020 by maxarturo Link to comment Share on other sites More sharing options...
NexusComa2 Posted October 30, 2020 Share Posted October 30, 2020 you need to watch this -> Once you place a light source, you can hold S and move the mouseBest advice you got here was the 'Lighting Templates Link to comment Share on other sites More sharing options...
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