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Sharing a Solution for Brynjolf and others not appearing in Riften.


eaterofwords

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I had this problem and it took a bit of searching to fix it. but AFTER I followed the instructions I found, the thieves guild questline was broken. Brynjolf never held up his end of the bargin to distract the people so you could frame Brand-Shei. It took more digging to figure out why.

I won't detail every thing I did to have to fix my problem, because I had to enable some disabled nps ( something I did without knowing full well what certain console functions actually did. Learn before you leap )

But here is the Solution.

Exit Riften.

While outside Riften, toggle collision (type tcl in console) and run through the gates, into the open world version of Riften.

Any NPC's that may be missing will probably be hanging out in the market square. In my case, it was Brynjolf, Brand-Shei, Ballimund, and a few others.

I do NOT know how to find the Ref Id through the console, so make a note of the NPC's that spawned in the open world and look up their Ref Id's online.

Leave open world Riften, toggle Collision back on (same command as before) and re-enter the city.

Once inside, bring up your console and enter:

prid (then enter the Ref Id of the character you want to transport back into Riften) then hit "Enter"

Now type:

moveto player and press "Enter"

Do this for each NPC that was hanging out in the purgatory of open world Riften, and BAM! The people are back where they should be, and your questline should work fine afterwards.

 

Do NOT use the Base ID for the character in question, and do NOT use the player.placeatme command to fix this problem. It just makes a copy of the NPC in question and most likely won't fix your broken quest line. (at least, it didn't for me. This was only MY version of the problem. It MIGHT work for you, but the way I described seems like the better route to go. Maybe a bit more time consuming, but it's better than restarting from scratch and loosing your high level character, now ain't it? :P)

 

IF you used player.placeatme <baseid> and disabled the originals in open world Riften, type in prid <charactersRefId> and hit "enter" That will target them in console so you can re-enable them via "enable" in console and port them to the real Riften with moveto player. You can disable the clones without screwballing your questline. Just make CERTAIN you're disabling the right one. Should have "ff" at the start of the id after you click on them in console.

 

(Okay, so I lied about not telling everything I had to do to fix it. HORRAY for the mistakes of ignorance. But hey, I learned something. That's a payoff.)

 

 

i didn't find this in these forums, could be because it was never asked, could be because my search-fu is weak. My main goal is saving others the time and annoyance I suffered through to get this problem under the rug. If there already IS a detailed set of instructions for fixing this little problem, Moderators, feel free to delete this post. If not, hope this helps some poor blighted soul out there like myself. :smile:

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