sumyungai Posted January 1, 2009 Share Posted January 1, 2009 Back in my day characters were limited to 150 polygons, and we liked it! (tombraider 1 and quake 1 etc)Yeah, modeling was a bit different when you could get away with a little box sticking out of a bigger box for a gun. :PAnd yeah, you could probably cut that down to half as many faces and never be able to tell the difference, but I was just asking because I find that smooth, yet complex and precise curves are pretty difficult, and that looks good. Link to comment Share on other sites More sharing options...
r4y30n Posted January 1, 2009 Share Posted January 1, 2009 I hate to bring this up so late in the development process, but I think the Black Isle guys were aiming for a grip like this when they drew up the 14mm: http://www.championshooters.com/images/67.jpg http://www.z-shops.eu/images/STEYR%20LP50Pnmbgfer85gbhht.jpg But, of course, without the bottom plate. Link to comment Share on other sites More sharing options...
LordNighthawk4 Posted January 1, 2009 Share Posted January 1, 2009 maybe the grip looks good, but far too many wasted polys i think. i remember these days too (did a lot of cs weapon replacements informertime) where modellers where stuck on a max polycount not to get stuttering ingame, but you will never see this lot of polys as long as this gun is mostly in your hand. and it looks far more professional if you manage to get the same quality of smoothness with about half of the actual polycount :P Link to comment Share on other sites More sharing options...
sumyungai Posted January 1, 2009 Share Posted January 1, 2009 Well that's a match grip, and while they could have based theirs on something like that, you probably wouldn't find all that extra stuff on a combat grip. Especially not as the stock grip of a mass-produced pistol. It would get in the way of drawing and holstering the weapon, for a couple reasons. Also, because those are often custom formed to the shooter's hand, would cause it to not fit a lot of people's hands. The model looks spot on to me. Kinda that whole "so ugly it's almost pretty" charm. Link to comment Share on other sites More sharing options...
joefoxx082 Posted January 1, 2009 Author Share Posted January 1, 2009 i know about the polycount too, i made models for warcraft 3 on my old pentium celeron, and had to keep polycount to a minimum... anyway, i'm just thinking if the game can run smoothly, then why not... @r4y30nwe all may have our theories on what the 14mm may actually look like, but so far all we have is this tiny .gif file to work with, so the rest we just leave to our imaginations :) Link to comment Share on other sites More sharing options...
r4y30n Posted January 2, 2009 Share Posted January 2, 2009 Ha, agreed. Link to comment Share on other sites More sharing options...
joefoxx082 Posted January 2, 2009 Author Share Posted January 2, 2009 anyway, here's an update (finally finished with the uvw unwrap part, making textures is so relaxing *sigh*) started working on the texture: http://img.photobucket.com/albums/v639/grey_foxx082/14mmpartial1.jpg also placed a non textured version in the game, reloading anims are a perfect fit. also, it surprisingly fits perfectly on the character's hands, without any adjustments made... i guess i got lucky with it's placement/coordinates in max :) it's starting to look like a beast of a gun... maybe i can make a unique version with extended clip and name it 'The Beast' Link to comment Share on other sites More sharing options...
miles91 Posted January 2, 2009 Share Posted January 2, 2009 Very nice man, good luck! Link to comment Share on other sites More sharing options...
joefoxx082 Posted January 2, 2009 Author Share Posted January 2, 2009 i think i read somewhere that the 14mm is Sig Sauer? i'm thinking of putting a Sig logo somewhere :P Link to comment Share on other sites More sharing options...
PsyckoSama Posted January 2, 2009 Share Posted January 2, 2009 This gun gives me a funny feeling in my pants... :biggrin: Link to comment Share on other sites More sharing options...
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