toxictv Posted February 24, 2013 Share Posted February 24, 2013 Trying to figure out where in patch.dat or patch.fat I can find the ability to increase the steepness of hills the player is able to climb. Don't want to make it unrealistic, just trying to make it more sensible. Anyone? Thanks ahead of time! Link to comment Share on other sites More sharing options...
inakrin Posted February 25, 2013 Share Posted February 25, 2013 entitylibrary\player\MainCharacter\ <field name="fMaxSlopeAngle" type="Float32">75</field> <field name="fMaxTerrainSlopeAngle" type="Float32">75</field> and <object name="SlopeBehavior"> <field name="fSlideSlopeAngle" type="Float32">59.1</field> <field name="fFallingSlopeAngle" type="Float32">75</field> Link to comment Share on other sites More sharing options...
Edgarhighmen Posted January 10, 2014 Share Posted January 10, 2014 Which way is which! Trying to figure out which to increase which to decrease. Testing 85's in place of the 75's... its hard to picture what the angle is (even using a 360 degree picture in 10 deg increments), but we can climb some steep dirt hills when running, ya know? Link to comment Share on other sites More sharing options...
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