CutlassVII Posted December 30, 2008 Share Posted December 30, 2008 Hi. I'm trying to retexture the metal hemet but any new helmet I make does not sit on the head properly. They all lean to the side and rest on the shoulder. This happens every time i create a new hemet form in the geck, regardless of any change i make or don't make. Any help would be appreciated. Link to comment Share on other sites More sharing options...
froz Posted January 2, 2009 Share Posted January 2, 2009 I´m bumping this thread cuz i have the same problem. Link to comment Share on other sites More sharing options...
SpeedyB64 Posted January 2, 2009 Share Posted January 2, 2009 What I do is move the object around in Nifskope until it fits right. Sometimes in Nifskope the axes are different than in the game. Link to comment Share on other sites More sharing options...
nikokurk Posted January 3, 2009 Share Posted January 3, 2009 What I do is move the object around in Nifskope until it fits right. Sometimes in Nifskope the axes are different than in the game. How does that work without creating a new nif? I'm using an existing model and and created a new headgear with a new texture set. Link to comment Share on other sites More sharing options...
nikokurk Posted January 3, 2009 Share Posted January 3, 2009 Rapier_21 had the answer. "Under the Characters menu in the Geck, select Update FaceGen Model Availability" Completely counterintuitve, but it works. It did for me at least. Link to comment Share on other sites More sharing options...
froz Posted January 5, 2009 Share Posted January 5, 2009 Thx it worked :) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.